Zero evidence Hearthstone rigged. No motive or reason to rig it. Matchmaking based on neutral MMR more than sufficient to achieve 50% win rate overall. Stated 50% win rate goal has to do with class and card balance, not matchmaking.
Lol, computing power and programming to do this would be almost nonexistent. It's literally comparing a hash of your deck against hashes of a win rate list and picking the one that favors or does not favor your win rate.
This would be 200 lines of code at worst, and that's really stretching it already.
Well, which is it? Are we matching to decks in our favor or against? And what about the person we're matched with; why are they getting matched against ours? Why is matching based on a neutral MMR not sufficient? (Really, explain this. But first, really think about it.)
200 lines for an utterly pointless... no, strike that... utterly incoherent "feature" would be 200 lines too many.
There's no reason for the game to simply fuck the draw like that.
You've never taken a course in probability, have you?
It's not like there's a guaranteed percentage of players that will have predetermined bad luck.... or is there?
Play enough games, and you'll experience just about everything. Looking at HSReplay.net just now, they've recorded nearly 9 million games over the last week. 700,000 games just today. I bet there's a fair amount of "bad luck" represented in that lot. And except for a scant few, somebody lost each of those games.
Your personal experience, though it may seem unusual to you, doesn't amount to a hill of beans in this crazy world.
I'm not buying that a 2/30 thing happened to me more than once in a row by pure chance.
There's a better than 20 percent chance it's in your initial draw. Closer to 30 percent if you're on the Coin. If you draw just one, and then mulligan it away, the chance you'll find the remaining one depends on how many cards you mulliganed. If it's a full mulligan, your chance to find it is 3/27 or 4/26. Not that unlikely.
Somehow, somebody eventually manages to win the lottery.
Sometimes that game just smack some rng and u lose even if u played right, specially against decks that have cards u don't (script to make u buy those cards and build this deck)
That's not "rigging". That's human nature. Your opponent did the cool, overpowered thing, and now you want to do it, too. Simple as that.
"Curse you, Blizzard, for programming the game to make me want to buy the cards to do the cool, overpowered thing!"
These endless analyses to prove or disprove the obvious….
the game is a software driven casino-like game. Whoever has played more than 50 games and doesn’t think it’s rigged is naive at best
It's a horrible analogy: you're not playing against the house, you're playing against other players. So to suggest that Blizzard unfairly favors some players, at the expense of others, is just bizarre. Why would they do that? Why would they need to? A neutral matchmaking system does the job pretty well, without any complicated AI or deep learning or WTF-ever dynamic data analysis of decklists and winrates, and God knows what else.
Just a neutral MMR, and some heuristics to keep queue times in check, and try to keep newbies from queuing into seasoned veterans in their first 10 games.
So, what is it that keeps people playing? Idunno... maybe they're having fun? What makes the game fun? It's not the matchmaking system.
There's nothing nefarious (necessarily) about rigging the game at all, I don't get your point.
My point is, at the very least you're misusing some significant words. You seem to be doing it on purpose, which is kind of obnoxious. That is, you seem to be trolling.
I use Silas because it's a known thing that playing Silas OTK in Odd warrior will significantly increase the number of fast paced decks you face (not necessarily aggro).
No, they did not. Unless you twist the definition of "rigged". There's nothing nefarious about using an MMR, or being a bit flexible when matching players of unequal MMR's for the sake of reducing queue times.
So what exactly is a stated general design goal to enforce a 50% winrate in an unbalanced game then ?
First, I didn't say "enforce", and neither did Blizzard. That's you putting words into our mouths. Second, it's a statement of aspiration, not prima facie evidence of mal-doing. Just because Blizzard has said that's the general goal when they design, they have also admitted it's not usually possible to the Nth decimal place all the time. Or even most of the time. Come on, you're not this thick. [Edit: I think you're conflating a statement Blizzard made about game design (i.e. class abilities and effects) with matchmaking implementation.]
The game is rigged in all kinds of ways, it is not a conspiracy, it is not evil, it is necessary and I don't see why it's so hard for some people to admit it.
Okay, so you're intentionally misusing that word. You must know that most people associate "rigged" with an unfair practice. But you're ascribing to the word things that are the opposite of unfair (matching newbies with other newbies).
High legend player here, mm is definitely rigged in some way. You just have to know your matchups and beat your counters, which is not the easiest to do because some matchups are almost unwinnable.
"Definitely" in "some way"? I would think if it were definite, you could identify the specific way.
Zero evidence Hearthstone rigged. No motive or reason to rig it. Matchmaking based on neutral MMR more than sufficient to achieve 50% win rate overall. Stated 50% win rate goal has to do with class and card balance, not matchmaking.
There, fixed it for you.
Well, which is it? Are we matching to decks in our favor or against? And what about the person we're matched with; why are they getting matched against ours? Why is matching based on a neutral MMR not sufficient? (Really, explain this. But first, really think about it.)
200 lines for an utterly pointless... no, strike that... utterly incoherent "feature" would be 200 lines too many.
You've never taken a course in probability, have you?
Play enough games, and you'll experience just about everything. Looking at HSReplay.net just now, they've recorded nearly 9 million games over the last week. 700,000 games just today. I bet there's a fair amount of "bad luck" represented in that lot. And except for a scant few, somebody lost each of those games.
Your personal experience, though it may seem unusual to you, doesn't amount to a hill of beans in this crazy world.
There's a better than 20 percent chance it's in your initial draw. Closer to 30 percent if you're on the Coin. If you draw just one, and then mulligan it away, the chance you'll find the remaining one depends on how many cards you mulliganed. If it's a full mulligan, your chance to find it is 3/27 or 4/26. Not that unlikely.
Somehow, somebody eventually manages to win the lottery.
Chance. (That was easy.)
Knowing without evidence. In other words, faith. That is, this has become religion for some people.
That's not "rigging". That's human nature. Your opponent did the cool, overpowered thing, and now you want to do it, too. Simple as that.
"Curse you, Blizzard, for programming the game to make me want to buy the cards to do the cool, overpowered thing!"
It's not necessary to "rig" the game to achieve that. That's just a natural overall outcome of fair pairings and a well designed game mechanics.
It's a horrible analogy: you're not playing against the house, you're playing against other players. So to suggest that Blizzard unfairly favors some players, at the expense of others, is just bizarre. Why would they do that? Why would they need to? A neutral matchmaking system does the job pretty well, without any complicated AI or deep learning or WTF-ever dynamic data analysis of decklists and winrates, and God knows what else.
Just a neutral MMR, and some heuristics to keep queue times in check, and try to keep newbies from queuing into seasoned veterans in their first 10 games.
So, what is it that keeps people playing? Idunno... maybe they're having fun? What makes the game fun? It's not the matchmaking system.
My point is, at the very least you're misusing some significant words. You seem to be doing it on purpose, which is kind of obnoxious. That is, you seem to be trolling.
Shame on me for taking the bait.
"To know" is not a synonym for "to believe".
No, they did not. Unless you twist the definition of "rigged". There's nothing nefarious about using an MMR, or being a bit flexible when matching players of unequal MMR's for the sake of reducing queue times.
First, I didn't say "enforce", and neither did Blizzard. That's you putting words into our mouths. Second, it's a statement of aspiration, not prima facie evidence of mal-doing. Just because Blizzard has said that's the general goal when they design, they have also admitted it's not usually possible to the Nth decimal place all the time. Or even most of the time. Come on, you're not this thick. [Edit: I think you're conflating a statement Blizzard made about game design (i.e. class abilities and effects) with matchmaking implementation.]
Okay, so you're intentionally misusing that word. You must know that most people associate "rigged" with an unfair practice. But you're ascribing to the word things that are the opposite of unfair (matching newbies with other newbies).
"Definitely" in "some way"? I would think if it were definite, you could identify the specific way.
No, you haven't seen that, unless you twist the definitions of "rigged" and "confirmation" beyond recognition.
A stated general design goal to balance classes to about 50 percent winrate over the long term isn't it.