Well you mentioned 8 decks that can be modified a lot. Druid and warlock quests can be played in some very different decks and most of the quest decks are outcompeted by various other aggro/midrange/combo decks. If "deckbuilding" means "make a full on control decks packed with meme cards" then you're are in a very bad place these days, but if you want to make your own take on a deck concept or experiment with counters (there are many) for all the spell based decks you can even easier do that today. I've made it to legend with homebrew decks in stormwind too. I actually think that making a deck is a lot easier these days because the quests give a good direction with multiple packages to go for. Maybe my tone is a bit snarky? For that I'm sorry. You not liking the deck building here is understandable and personally I also felt that a lot of ideas are out of question because of the high powerlevel. I hope that all you guys can still find some fun stuff to try. I like getting inspiration from funki monki for example.
And how many hunter, mage, warrior, shaman, paladin and rogue questlines' decklists do you see around nowadays? I mean, besides switching those 1/2 cards, of course.
And how many hunter, mage, warrior, shaman, paladin and rogue questlines' decklists do you see around nowadays? I mean, besides switching those 1/2 cards, of course.
Am I the only one extremely unhappy about how questlines have majorly eradicated the deck building process from the game?
Quest mage, quest hunter, quest shaman, quest paladin, quest hunter, quest druid, quest rogue, quest dh, quest warlock. All basically preset decks.
The only one leaving some (minor) room for creativity is quest priest.
The fun for me is down to Genn and Baku levels. Autoconceding more than half my casual games out of pure boredom... Damn chickens**ts!!!