How about leapfrogger gaining the word 'another'? Not convinced that would be enough, but would stop the stupid parrot only endings. I still think that the parrot probably should go, though. That and doomsayer to avenge(4). Leaves beasts weak, though - every strong beast build since parrot came in was parrot related.
Just remove macaw and the issue is solved beasts still will be viable with the avenge give all beasts +1/+1 and token builds so that wont be an issue.
Without macaw, what do you see a topend beasts build being? The entire tribe's revolved around macaw since that and Goldrinn came in. I don't think that bird buddy is enough to make a token build good enough to compete. Macaw going would honestly be good, but you need some scaling - it'll end up like pirates otherwise, pretty much avoided like the plague.
Let's assume the most lucky instance when you have gold parrot and gold baron
your parrot attacks first first proc hits frog: deathrattle triggers three times and buffs itself 3 times second proc hits frog as well: but now it has 4 deathrattles already and each of them will trigger 3 times so there's 12 extra buffs to go around. your frog is taunted and dies to enemy attack: whatever buffs it had are tripled and spread around then your reborn golden parrot attacks again and makes even more frogs.
It's just a mess when it kicks off.
Oh, I don't deny that it's a mess when it gets going. Lots of frog DRs. Feels like a lot of setup that can take a while, though, even if frog is, for some reason, just TT2. Until you have all three with multiple goldens, it's a scam RNG comp - dead to buffs going wrong or wrong attacks, like any early beasts.
The problem right now is, that the good minions are on turn 2 (frog) and on turn 3 (parrot and doomsayer), you dont need to force going to 5 or 6 to get good minions. The really feels bad moments are, when someone gets a doomsayer early on, the gold advantage is HUGE
I'd almost argue that weaver early is another feelsbad moment - but that is in part because of doomsayer feeding it and the T5 urz'hul for later game. If Soul Devourer wasn't in then doomsayer wouldn't be as bad - still a lot of value, but a T5 doomsayer into double devourer is utterly crazy. Should not have given that card to a tribe which has tokens as a major theme, particularly early.
Unpopular opinion - it's not that overpowered, generally, though if it all comes together it's a very strong late game comp.
Feels like a bit of a unicorn build, if I'm honest, until the super late game. Without baron and at least one golden, you're going to just die to most midgame builds (not really enough stats without 4 DR procs from the parrot). If you can treble multiple minions that are in fierce competition and get a key T5, then of course you're going to have a strong build. Running a rat early turns it into a tossup, so you can't add that until later when you have baron and golden parrot. Very easy to just run out of targets for the buff to jump onto in the midgame and get smacked around, I find. Most beast builds die out before lategame, particularly if demons are in.
I'd also of the opinion that impatient doomsayer isn't the entire issue with demons, though it's strong. It's got a relatively narrow window of effectivess before you're switching over to less tokens and more big demons and getting zero value. You've got the immune demon at 4 being significantly easier and allowing for weaver ridiclousness with less consequences which feels like a big part of that, along with the huge scaling of urz'hul. Doomsayer does help propel you between the two modes, though, and increases odds of seeing the immune demon and urz'hul. But a nerf to TT4 would make it not around for long enough to be effective. Maybe up it to avenge (4).
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How about leapfrogger gaining the word 'another'? Not convinced that would be enough, but would stop the stupid parrot only endings. I still think that the parrot probably should go, though. That and doomsayer to avenge(4). Leaves beasts weak, though - every strong beast build since parrot came in was parrot related.
Without macaw, what do you see a topend beasts build being? The entire tribe's revolved around macaw since that and Goldrinn came in. I don't think that bird buddy is enough to make a token build good enough to compete. Macaw going would honestly be good, but you need some scaling - it'll end up like pirates otherwise, pretty much avoided like the plague.
Oh, I don't deny that it's a mess when it gets going. Lots of frog DRs. Feels like a lot of setup that can take a while, though, even if frog is, for some reason, just TT2. Until you have all three with multiple goldens, it's a scam RNG comp - dead to buffs going wrong or wrong attacks, like any early beasts.
I'd almost argue that weaver early is another feelsbad moment - but that is in part because of doomsayer feeding it and the T5 urz'hul for later game. If Soul Devourer wasn't in then doomsayer wouldn't be as bad - still a lot of value, but a T5 doomsayer into double devourer is utterly crazy. Should not have given that card to a tribe which has tokens as a major theme, particularly early.
Unpopular opinion - it's not that overpowered, generally, though if it all comes together it's a very strong late game comp.
Feels like a bit of a unicorn build, if I'm honest, until the super late game. Without baron and at least one golden, you're going to just die to most midgame builds (not really enough stats without 4 DR procs from the parrot). If you can treble multiple minions that are in fierce competition and get a key T5, then of course you're going to have a strong build. Running a rat early turns it into a tossup, so you can't add that until later when you have baron and golden parrot. Very easy to just run out of targets for the buff to jump onto in the midgame and get smacked around, I find. Most beast builds die out before lategame, particularly if demons are in.
I'd also of the opinion that impatient doomsayer isn't the entire issue with demons, though it's strong. It's got a relatively narrow window of effectivess before you're switching over to less tokens and more big demons and getting zero value. You've got the immune demon at 4 being significantly easier and allowing for weaver ridiclousness with less consequences which feels like a big part of that, along with the huge scaling of urz'hul. Doomsayer does help propel you between the two modes, though, and increases odds of seeing the immune demon and urz'hul. But a nerf to TT4 would make it not around for long enough to be effective. Maybe up it to avenge (4).