Quest deck feels like premounted strategies you need to follow with little to nothing real choices, like the devs don't leave the players the building process what is half of the fun.
When every warlock deck in Wild or Standard is a quest one this prove the entire concept of the quest was a spetacular failure.
Couldnt agree more. Doesnt matter if you're playing many different classes if their gameplay all feels the same, in this case 1. Play quest 2. Progress it faster than your opponent's 3. Win.
As I said in other threads, HS is going through a gigantic transition right now: Team 5 wants faster games AND wants control to have faster wincons.
The problem is, achieving BOTH those objectives in a single expansion was simply impossible, they had to choose one to go with now and we all know which one they chose first.
I believe the mini-set is going to give control tools to survive longer/finish games faster, since they know any card game needs all three archetypes to have SOME level of representation to be healthy.
The meta right now is super unhealthy rn cuz its incomplete. We have 2/3 of a game, and the miniset will give us the missing third, thats what I think/hope.
Transitions are always difficult, they knew people would lose their shit, but if they believe its something the game needs going forward, I dont judge them.
Still believe the Warlock Quest needs a nerf though, it completely craps on the whole point of Wild being a place with more variety, that mode has only one deck now.
Completely shutting down one of the games basic archetypes (control) threw the deckbuilding experience in the dumpster then set fire on it. Thats probably why this expansion has been so polarizing:
People who enjoy deckbuilding got the fattest middle finger (sorry Kibler), while the ones who dont care about it and just netdeck everything are having a blast with super fun, powerful decks who win fast and with style.
So in MtG terms: pure Johnnies got kicked in the balls, while pure Timmies got multiple orgasm jerkoffs. Spikes never care, they just play whats good anyways.
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Couldnt agree more. Doesnt matter if you're playing many different classes if their gameplay all feels the same, in this case 1. Play quest 2. Progress it faster than your opponent's 3. Win.
As I said in other threads, HS is going through a gigantic transition right now: Team 5 wants faster games AND wants control to have faster wincons.
The problem is, achieving BOTH those objectives in a single expansion was simply impossible, they had to choose one to go with now and we all know which one they chose first.
I believe the mini-set is going to give control tools to survive longer/finish games faster, since they know any card game needs all three archetypes to have SOME level of representation to be healthy.
The meta right now is super unhealthy rn cuz its incomplete. We have 2/3 of a game, and the miniset will give us the missing third, thats what I think/hope.
Transitions are always difficult, they knew people would lose their shit, but if they believe its something the game needs going forward, I dont judge them.
Still believe the Warlock Quest needs a nerf though, it completely craps on the whole point of Wild being a place with more variety, that mode has only one deck now.
Completely shutting down one of the games basic archetypes (control) threw the deckbuilding experience in the dumpster then set fire on it. Thats probably why this expansion has been so polarizing:
People who enjoy deckbuilding got the fattest middle finger (sorry Kibler), while the ones who dont care about it and just netdeck everything are having a blast with super fun, powerful decks who win fast and with style.
So in MtG terms: pure Johnnies got kicked in the balls, while pure Timmies got multiple orgasm jerkoffs. Spikes never care, they just play whats good anyways.