Hmm. Does Zeph have a higher chance of offering more expensive cards as long as you can cast them over more useful tech cards? When my opp has a rogue secret and a 6/1 lifesteal weapon, I expect answers to those rather than the one 2/3 DS minion on the board. Should I have spent mana down to 4 to increase the chance of an ooze (or 1 in this case with 1 durab for the pirate) and hope that I don't get offered just silences and Lord J? That would have involved very bad plays if I'd not been offered the ooze or secret hate, as would going to 6 before Zeph for the secret hate, so I'd be shafting myself if Zeph decides 'Nah, that swashbuckler is terrifying'. Or is it just a big hunk of RNG?
Ooh, shadow madness, nice idea, thanks - just get to 3 left with something stealable and a target and hope? Mainly thinking for res priest and similar shenanigans. Still not experienced with the fellow - not a fan of singletons in general, so not built up experience - but getting used to his options :) Was suspecting it was deathrattles only for transforms.
Wasn't sure if he took the hunter's refreshing HP into account, since that's public info, and he does take HP into account, as well as presumably stuff like wild pyro. May be too new for him to anyway, tbh.
Is there any way to manipulate Zeph's outcomes towards a specific outcome? In particular, transform effects. Many times I'd have loved to get a hex or poly (even if the perfect card was a non-zeph one :P), but it's for a small minion, not a big. Is there a size threshold above which transform is given as an option, or is that purely reserved for deathrattles? Can you manipulate towards sap if there's something like a barnes played by the opp? Am I right in thinking that Zeph can't factor in stuff like the hunter Q reward of spells refreshing HP?
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Hmm. Does Zeph have a higher chance of offering more expensive cards as long as you can cast them over more useful tech cards? When my opp has a rogue secret and a 6/1 lifesteal weapon, I expect answers to those rather than the one 2/3 DS minion on the board. Should I have spent mana down to 4 to increase the chance of an ooze (or 1 in this case with 1 durab for the pirate) and hope that I don't get offered just silences and Lord J? That would have involved very bad plays if I'd not been offered the ooze or secret hate, as would going to 6 before Zeph for the secret hate, so I'd be shafting myself if Zeph decides 'Nah, that swashbuckler is terrifying'. Or is it just a big hunk of RNG?
Ooh, shadow madness, nice idea, thanks - just get to 3 left with something stealable and a target and hope? Mainly thinking for res priest and similar shenanigans. Still not experienced with the fellow - not a fan of singletons in general, so not built up experience - but getting used to his options :) Was suspecting it was deathrattles only for transforms.
Wasn't sure if he took the hunter's refreshing HP into account, since that's public info, and he does take HP into account, as well as presumably stuff like wild pyro. May be too new for him to anyway, tbh.
Is there any way to manipulate Zeph's outcomes towards a specific outcome? In particular, transform effects. Many times I'd have loved to get a hex or poly (even if the perfect card was a non-zeph one :P), but it's for a small minion, not a big. Is there a size threshold above which transform is given as an option, or is that purely reserved for deathrattles? Can you manipulate towards sap if there's something like a barnes played by the opp? Am I right in thinking that Zeph can't factor in stuff like the hunter Q reward of spells refreshing HP?