Or maybe some more minions that "protect" your hero from direct damage, or reduce it. That would create situations where people still need to make decisions about how to use their spells, or play more minions to trade.
I agree with you, OP! I’ve heard a lot about the mage quest line being OP, but it’s really 90% because of Ignite in my opinion.
Yes, the quest isn't even necessary. Just a spell mage with Ignite is good enough. Even when I immediately remove the mage quest guy, I still lose to an infinite barrage of 2-mana pyroblasts.
They don't like to nerf new cards though. Maybe they'll nerf the spell discount card instead.
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What? Is that true? Isn't ignite good in pretty much any deck? I can't imagine not wanting it in a mage deck.
Poor taunt feels so outdated now.
Yes, the quest isn't even necessary. Just a spell mage with Ignite is good enough. Even when I immediately remove the mage quest guy, I still lose to an infinite barrage of 2-mana pyroblasts.
They don't like to nerf new cards though. Maybe they'll nerf the spell discount card instead.