Troublemaker and Inquisitor are late game minions. Expensive, late game cards should be powerful, otherwise they'd see no play. Lots of 8-cost cards are similarly powerful.
Really? ROFL. Please compare Inquisitor to legendary minions like KIng Krush and Alexstraza and prove me that it is OK to have two copies of it in a deck.
King Krush is a classic card it's known to be weak since basically the launch of hearthstone or even the beta, it's not a fair power level comparison to modern powerful cards. There's a 7 mana king krush that summons a 2/4 in the game now, powercreep exists.
Alexstrasza is neutral, can heal you and goes through taunt.
Also legendary status is not supposed to be a power level thing, there are weak legendary cards and strong non-legendary cards, it's just a thing an there's nothing wrong with it.
First time I've seen a Troublemaker nerf thread, at least you are keeping things fresh for us.
About Inquisitor and Rhino, I understand why they are very frustrating against some decks, but they are also complete trash against other decks where they can't take advantage of the rush keyword.
This is the new direction for HS, which Team 5 has confirmed several times already, so don't expect any changes anytime soon. Games are supposed to be short, intense and not requiring too much thinking or concentration.
As far as I know this was already the intended direction when the game launched. They have always been very clear about their intention to mitigate long games and weaken fatigue strategies in any way they can. And they were also clear since the beginning that they want Hearthstone to be easy to play but hard to master.
Expensive control cards are only printed for naive fools (like me) who believe they can play longer games, but in the end they only serve as free wins for aggro decks. If no one manages to build at least one T2 control deck in this expansion, I'm done with HS. Pure aggro / tempo HS is just not my cup of tea.
There are many viable control decks in every meta I can think of. The issue with naive fools like you is they make very greedy deck expecting to face other control decks, and expect to play control games like fatigue games, which has never been the correct way to play control in Hearthstone, unless you have a "god" win condition like DK uther or Mecha'thun. A good control deck is not a free win for aggro, it's quite the opposite. Go tell odd warriors that they are free wins against face hunters and see their reaction. And it's wild so aggro decks are MUCH better than standard ones.
If you really like to play big cards like me, I would suggest you to play Wild, there are many crazy cards out there that can keep you alive long enough to play some other big crazy card.
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King Krush is a classic card it's known to be weak since basically the launch of hearthstone or even the beta, it's not a fair power level comparison to modern powerful cards. There's a 7 mana king krush that summons a 2/4 in the game now, powercreep exists.
Alexstrasza is neutral, can heal you and goes through taunt.
Also legendary status is not supposed to be a power level thing, there are weak legendary cards and strong non-legendary cards, it's just a thing an there's nothing wrong with it.
First time I've seen a Troublemaker nerf thread, at least you are keeping things fresh for us.
About Inquisitor and Rhino, I understand why they are very frustrating against some decks, but they are also complete trash against other decks where they can't take advantage of the rush keyword.
As far as I know this was already the intended direction when the game launched. They have always been very clear about their intention to mitigate long games and weaken fatigue strategies in any way they can. And they were also clear since the beginning that they want Hearthstone to be easy to play but hard to master.
There are many viable control decks in every meta I can think of. The issue with naive fools like you is they make very greedy deck expecting to face other control decks, and expect to play control games like fatigue games, which has never been the correct way to play control in Hearthstone, unless you have a "god" win condition like DK uther or Mecha'thun. A good control deck is not a free win for aggro, it's quite the opposite. Go tell odd warriors that they are free wins against face hunters and see their reaction. And it's wild so aggro decks are MUCH better than standard ones.
If you really like to play big cards like me, I would suggest you to play Wild, there are many crazy cards out there that can keep you alive long enough to play some other big crazy card.