Amen - look, aggro has a place. No one, me included wants to play 40 minute fatigue games against priest all day. But, guys.... cmon. Its crazy now. They have way too many powerful cards that buff and reload boards. It just seems off to me.
Dude i'm winning games with a Carnassa Keleseth hunter, you have no excuse.
Yes aggro is easier, is dominant, the whole game is designed around it. But no, it's not the only viable archetype.
Not at D5 and down you arent. You'd get crushed.
Crushed by hyper aggro decks and fast combo decks yes. I'd crush everything else. And I'd get enough of a winrate to climb with the help of win streaks. You'd be surprised by how much support Carnassa has received over the years.
If you can't climb you're just bad cause bad decks climb ladder, that's my point, aggro decks are not preventing anyone from winning games or having at least moderate success. A couple days ago you could read on these forum that souls warlock was breaking wild. Today is aggro. Tomorrow is APM mage. When there is no inspiration it's secret mage. There's always a new thing allegedly breaking Wild, and that to me is a good sign, that most of the time nothing is breaking anything. And when it does, it gets nerfed. Does aggro get nerfed in wild ? Not often.
D5 is pretty much where I am every month, I climb quickly to D10, struggle some to get to D5, and then couldn't care for the legend grind, like many people.
The old "You're bad" thing. Yeah sure. I stay at D5-D3 too because I refuse to play window-licker decks. Thats fine. But lets please STOP pretending its a skill thing. No the hell it isnt. Aggro is the epitome of no-skill. Thats why its so abused. I get it. Just though there'd be some variety between D5 and Legend. Guess not.
Again, its fine but lets be honest about the facts here.
The OP and the guy claiming Reno and zeph are bad have no idea of the game. Aggro is strong in wild, but so is anti aggro, control and combo. I play wild exclusively since years, and I climb to legend with off meta stuff every month. So stop claiming things like “only aggro and tier 1 decks can reach legend“. Maybe you can reach legend only with those, but than you maybe aren’t as good at deck building and piloting as you think.
And yes, meta is fast. Which is fine. It would be horrible if all the games go to 10+ turns, and it would be horrible if one clear would be enough to win the game against aggro
Reno does NOTHING when the next turn the board is reloaded again with 40/40 worth of stats. You used your whole turn 6 to play Reno and even if you did draew some early cards to help you are still dead next turn or damned close to it. Zephyrs too - it always wants to pull that Shaman card that deals 3 damage to all minions which is helpful. But, now your !@#$% overloaded next turn and are dead because of that. Its obscene. No, games shouldnt all be boring control games or take forever. But, geez, can mid-range or highlander decks get some help here? Can we at least charge the proper mana for these insane buffs? Like thats not asking too much, IMO.
There is no anti aggro except maybe some crazy & perfectly drawn priest deck with all removal. Sounds fun to play.
Oh and Murloc shaman has a board clear now too - that deal 1 damage to all enemies when summioning murloc always gets the poison treatment too. Awesome. Thats cool. Murloc Shaman has Flamestrike-quality board clears now too. Makes a ton of sense. What a joke.
I cannot believe how EASY aggro has it in this game. Board clears dont work unless you have like 10 of them that also remove divine shields too. I just dont get it. Why do these decks constantly have such easy and cheap buffs ready to go turn after turn. I thought a board clear was supposed to "calm" things down for at least a turn? No? I mean, nothing helps. Nothing. Its worse in Wild of course. It just sucks that what are supposed to be counters to or at least cards that slow things down a bit are 100% useless. Taunts? Useless. Kahrtut? Junk. Reno Jackson? Great - heal back to 30 but next turn facing down a board of like 40/40 stats. You never have a chance to get anything going of your own whatsoever. Even a midrange deck is an automatic loss to any of these "full board with huge stats" aggro decks.
Zephyrs? Useless. Even if he pulls a full board clear..... next turn? 40/40 board again. Now what? Its just awful that we cant really advance with any decks other than this type of stuff. My Reno Hunter got me comfortably to D4/D5 but its nothing now but the try-hards and 4th graders milking it. Geesh. This isnt fun. Why cant we get some legit help against these decks? Like raise the cost of their buffs and get rid of divine shield. Something? Please?
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Amen - look, aggro has a place. No one, me included wants to play 40 minute fatigue games against priest all day. But, guys.... cmon. Its crazy now. They have way too many powerful cards that buff and reload boards. It just seems off to me.
The old "You're bad" thing. Yeah sure. I stay at D5-D3 too because I refuse to play window-licker decks. Thats fine. But lets please STOP pretending its a skill thing. No the hell it isnt. Aggro is the epitome of no-skill. Thats why its so abused. I get it. Just though there'd be some variety between D5 and Legend. Guess not.
Again, its fine but lets be honest about the facts here.
Reno does NOTHING when the next turn the board is reloaded again with 40/40 worth of stats. You used your whole turn 6 to play Reno and even if you did draew some early cards to help you are still dead next turn or damned close to it. Zephyrs too - it always wants to pull that Shaman card that deals 3 damage to all minions which is helpful. But, now your !@#$% overloaded next turn and are dead because of that. Its obscene. No, games shouldnt all be boring control games or take forever. But, geez, can mid-range or highlander decks get some help here? Can we at least charge the proper mana for these insane buffs? Like thats not asking too much, IMO.
There is no anti aggro except maybe some crazy & perfectly drawn priest deck with all removal. Sounds fun to play.
Oh and Murloc shaman has a board clear now too - that deal 1 damage to all enemies when summioning murloc always gets the poison treatment too. Awesome. Thats cool. Murloc Shaman has Flamestrike-quality board clears now too. Makes a ton of sense. What a joke.
Not at D5 and down you arent. You'd get crushed.
I cannot believe how EASY aggro has it in this game. Board clears dont work unless you have like 10 of them that also remove divine shields too. I just dont get it. Why do these decks constantly have such easy and cheap buffs ready to go turn after turn. I thought a board clear was supposed to "calm" things down for at least a turn? No? I mean, nothing helps. Nothing. Its worse in Wild of course. It just sucks that what are supposed to be counters to or at least cards that slow things down a bit are 100% useless. Taunts? Useless. Kahrtut? Junk. Reno Jackson? Great - heal back to 30 but next turn facing down a board of like 40/40 stats. You never have a chance to get anything going of your own whatsoever. Even a midrange deck is an automatic loss to any of these "full board with huge stats" aggro decks.
Zephyrs? Useless. Even if he pulls a full board clear..... next turn? 40/40 board again. Now what? Its just awful that we cant really advance with any decks other than this type of stuff. My Reno Hunter got me comfortably to D4/D5 but its nothing now but the try-hards and 4th graders milking it. Geesh. This isnt fun. Why cant we get some legit help against these decks? Like raise the cost of their buffs and get rid of divine shield. Something? Please?