But control wincondition is always make your opponent run out of options. In this or any other game. By default That is how control work. There are some mix like Combo-Control (which is basically control buy always playing for keep the board on check until you have enough resources to combo) or "inevitability" control that is very similar but is more about one card that when you play it wins the game on the spot. Control means to counter your opponent resources until they dont have ways of keep playing/winning.
And again you only look at top 1000 legend. those are approx 1000 players, have you ever done any statistics? 1000 players do not represent the 23.5 million players as of februari 11th. I got the stats from hsreplay obviously, but over all ranks not recluded to several players. Yes Priest is more popular than some classes such as shaman, but you don't nerf something because people like playing it. Also overall popularity of priest doesnt even reach 10% how can a class be labeled as most popular?
Are trolling right? The top 1000 or even better top 100 represent the current meta since those are the best players (high game knowledge). If you are taking into account every ranks in this game you get stats from bronze, silver, gold etc. At those ranks, most people are looking for fast aggro deck in order to climb faster, people usually make tons of misplay etc generally not a good statistical sample. If you are making a statistical analysis you need clear samples of data and only the top ranked players provide those. After all, there is a reason why you need to get a premium subscribtion at hsreplay in order to get stats from high ranks.
false. That is totally false. It matters too little. First: there is like an 80% of players in the game that dont play exactly like this people (for put a random %) Ladder always perform different in the regular ranks because legend is a place where people play in a veeery different way most of the times. They take decisions base on stuff that sometimes is not even related to the Match but external data ("i am playing with this other guy that is running that version of this deck that dont use this card so i dont need to play around it"; is a good example). You cant take decisions base on "how the best players playa against each other" when those guys literally track their decks, the most use recipes, the ones that have certain changes, etc...
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But control wincondition is always make your opponent run out of options. In this or any other game. By default That is how control work. There are some mix like Combo-Control (which is basically control buy always playing for keep the board on check until you have enough resources to combo) or "inevitability" control that is very similar but is more about one card that when you play it wins the game on the spot. Control means to counter your opponent resources until they dont have ways of keep playing/winning.
false. That is totally false. It matters too little. First: there is like an 80% of players in the game that dont play exactly like this people (for put a random %) Ladder always perform different in the regular ranks because legend is a place where people play in a veeery different way most of the times. They take decisions base on stuff that sometimes is not even related to the Match but external data ("i am playing with this other guy that is running that version of this deck that dont use this card so i dont need to play around it"; is a good example). You cant take decisions base on "how the best players playa against each other" when those guys literally track their decks, the most use recipes, the ones that have certain changes, etc...