I would love to see a card like black vise from MTG that punishes large hand sizes.
You know, like Divine Favor? wasn't that a fun card. I think you shouldn't punish players for doing what is harder to do like having a big hand, or a big minion. The better solution is to nerf the op card draw cards
Having a big hand is usually not a hard thing nowadays, hence this thread. Also, for some reason, I forgot about Divine Favor. It's very funny, but this paladin card punishes big hands by usually drawing a lot, which is exactly what we are discussing here and shouldn't happen in the game. Using Divine Favor as a counter-argument feels a bit weird, don't you think so? :P
The real problem is that class identity is very poorly implemented in Hearthstone. Most clases having access to almost everything (including insane card draw) one way or another is beyond ridiculous. I seriously can't understand why Team 5 decided not to pay enough attention to such important thing... Laziness is probably the answer! :(
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Having a big hand is usually not a hard thing nowadays, hence this thread. Also, for some reason, I forgot about Divine Favor. It's very funny, but this paladin card punishes big hands by usually drawing a lot, which is exactly what we are discussing here and shouldn't happen in the game. Using Divine Favor as a counter-argument feels a bit weird, don't you think so? :P
That would be cool.
I believe the only card in Hearthstone that has direct sinergy with your opponent's hand size is Clockwork Giant, which is very lame to be honest.
The real problem is that class identity is very poorly implemented in Hearthstone. Most clases having access to almost everything (including insane card draw) one way or another is beyond ridiculous. I seriously can't understand why Team 5 decided not to pay enough attention to such important thing... Laziness is probably the answer! :(