As much as I'm not 3nnui's biggest fan, not sure why the Black Vise suggestion is resulting in so much vitriol.
Anything that increases the complexity of play is good in my book. Having to manage the number of cards in hand is an interesting anti-control and sometimes anti-combo measure.
Personally, I like something related to discarding. Something like "Opponent discards one card at random. If opponent's hand contains more than six cards, he discards 3 cards instead". Might be too powerful in that iteration, but something like that.
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Helpful Clarification on Forbidden Topics for Hearthstone Forums:
Enjoying Americans winning in the Olympics is forbidden because it is political. A 14 plus page discussion of state-sponsored lawsuits against a multi-national corporation based on harassment, discrimination, and wrongful death allegations is apparently not political enough to raise an issue.
Sounds like you yearn for the "good ol' days" of HS.
How much have you played of Classic mode?
Lol, did you ever get that bit of internet psychology wrong!
The reason Miracle Rogue was significant in the so-called Good ol' days meta was because it was the only deck out there (with the arguable exception of Freeze Mage, but that was dull for other reasons) that wasn't a straight tempo v tempo race. Quite a few matchups were decided conclusively in the first 1-2 turns because there was no way to recover a disadvantageous trade in those opening turns.
In any case, no, I do not long for those days. In fact I constantly argue against nerfs on the theory that every time a different way of playing the game gets snuffed out, we bring the meta back towards tempo v tempo aggro decks, and frankly, that rule has proven itself true more times than I can count.
All of that nonwithstanding, it was interesting to see what an investment was needed in order to set up such a draw engine in the old days.
Rollback Post to RevisionRollBack
Helpful Clarification on Forbidden Topics for Hearthstone Forums:
Enjoying Americans winning in the Olympics is forbidden because it is political. A 14 plus page discussion of state-sponsored lawsuits against a multi-national corporation based on harassment, discrimination, and wrongful death allegations is apparently not political enough to raise an issue.
Funny that this topic comes up shortly after the debut of the Classic format. One of the more powerful archetypes in classic is old school Miracle Rogue complete with Concealed double-Cold Blooded Auctioneers on turn 6.
It was an interesting experience to take the old Miracle Rogue into a competitive environment, because you were constantly barely clinging to life against aggro waiting for one more mana so you could safely initiate the draw sequence. I never had much problem with that sort of thing, but you compare that process to the current mage situation packing 4 cards drawn for free (Spring Water), 4 cards drawn straight up (Arcane Int), and X cards drawn based on how many Studies you managed to draw first (Cram Session). You frequently find yourself in the final 6-10 cards of your deck with very little investment involved.
Que sera, though. I'm not a fan of strangling out combo types, and the way Hearthstone goes with only 1 or 2 copies of a card, a lot of draw is usually involved.
Rollback Post to RevisionRollBack
Helpful Clarification on Forbidden Topics for Hearthstone Forums:
Enjoying Americans winning in the Olympics is forbidden because it is political. A 14 plus page discussion of state-sponsored lawsuits against a multi-national corporation based on harassment, discrimination, and wrongful death allegations is apparently not political enough to raise an issue.
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As much as I'm not 3nnui's biggest fan, not sure why the Black Vise suggestion is resulting in so much vitriol.
Anything that increases the complexity of play is good in my book. Having to manage the number of cards in hand is an interesting anti-control and sometimes anti-combo measure.
Personally, I like something related to discarding. Something like "Opponent discards one card at random. If opponent's hand contains more than six cards, he discards 3 cards instead". Might be too powerful in that iteration, but something like that.
Helpful Clarification on Forbidden Topics for Hearthstone Forums:
Enjoying Americans winning in the Olympics is forbidden because it is political. A 14 plus page discussion of state-sponsored lawsuits against a multi-national corporation based on harassment, discrimination, and wrongful death allegations is apparently not political enough to raise an issue.
Lol, did you ever get that bit of internet psychology wrong!
The reason Miracle Rogue was significant in the so-called Good ol' days meta was because it was the only deck out there (with the arguable exception of Freeze Mage, but that was dull for other reasons) that wasn't a straight tempo v tempo race. Quite a few matchups were decided conclusively in the first 1-2 turns because there was no way to recover a disadvantageous trade in those opening turns.
In any case, no, I do not long for those days. In fact I constantly argue against nerfs on the theory that every time a different way of playing the game gets snuffed out, we bring the meta back towards tempo v tempo aggro decks, and frankly, that rule has proven itself true more times than I can count.
All of that nonwithstanding, it was interesting to see what an investment was needed in order to set up such a draw engine in the old days.
Helpful Clarification on Forbidden Topics for Hearthstone Forums:
Enjoying Americans winning in the Olympics is forbidden because it is political. A 14 plus page discussion of state-sponsored lawsuits against a multi-national corporation based on harassment, discrimination, and wrongful death allegations is apparently not political enough to raise an issue.
Funny that this topic comes up shortly after the debut of the Classic format. One of the more powerful archetypes in classic is old school Miracle Rogue complete with Concealed double-Cold Blooded Auctioneers on turn 6.
It was an interesting experience to take the old Miracle Rogue into a competitive environment, because you were constantly barely clinging to life against aggro waiting for one more mana so you could safely initiate the draw sequence. I never had much problem with that sort of thing, but you compare that process to the current mage situation packing 4 cards drawn for free (Spring Water), 4 cards drawn straight up (Arcane Int), and X cards drawn based on how many Studies you managed to draw first (Cram Session). You frequently find yourself in the final 6-10 cards of your deck with very little investment involved.
Que sera, though. I'm not a fan of strangling out combo types, and the way Hearthstone goes with only 1 or 2 copies of a card, a lot of draw is usually involved.
Helpful Clarification on Forbidden Topics for Hearthstone Forums:
Enjoying Americans winning in the Olympics is forbidden because it is political. A 14 plus page discussion of state-sponsored lawsuits against a multi-national corporation based on harassment, discrimination, and wrongful death allegations is apparently not political enough to raise an issue.