of this 3 only Samuro retains varely 50% winrate. Which means that they are not great anymore and is not a suprise.
Idk what you're looking at. Xyrella is literally the best mulligan, drawn and played winrate card of Control Priest, in Legend and Top 1k Legend at least (which is where it matters for me):
Even at Bronze-Gold she's at least a top 4 winrate card.
The concept of aggro going all in and running out of resources and control being on the back foot all game until finally stabilizing is outdated and boring. Even MtG has moved away from it.
The more cards players draw, the more choices they will have to make, making the game potentially much more dynamic.
As a tradeoff, most control decks now have access to either early counterplay, absurd amounts of healing or both.
The biggest downside of taking the game into overdrive like that is that balancing cards is now harder than ever and any slight imbalance can snowball out of control.
This pretty much.
Most removals come attached with a tempo swing as well, like Prize Plunderer, Xyrella, Samuro, even previously with Skipper + Brute, Altruis turns or Brooms. Or super cheap like Cascading or Death that are cheap enough to allow development.
Probably the Zoolock of the previous exp had legit too much card draw (and Rogue now), and Zoo now it's a deck with so little it loses to the first board clear that is used. A never ending torrent of vomit is not fun, but auto losing to te first board clear played it's not fun or compelling gameplay either.
Idk what you're looking at. Xyrella is literally the best mulligan, drawn and played winrate card of Control Priest, in Legend and Top 1k Legend at least (which is where it matters for me):
Even at Bronze-Gold she's at least a top 4 winrate card.
This pretty much.
Most removals come attached with a tempo swing as well, like Prize Plunderer, Xyrella, Samuro, even previously with Skipper + Brute, Altruis turns or Brooms. Or super cheap like Cascading or Death that are cheap enough to allow development.
Probably the Zoolock of the previous exp had legit too much card draw (and Rogue now), and Zoo now it's a deck with so little it loses to the first board clear that is used. A never ending torrent of vomit is not fun, but auto losing to te first board clear played it's not fun or compelling gameplay either.