I would love to see a card like black vise from MTG that punishes large hand sizes.
You know, like Divine Favor? wasn't that a fun card. I think you shouldn't punish players for doing what is harder to do like having a big hand, or a big minion. The better solution is to nerf the op card draw cards
Having a big hand is usually not a hard thing nowadays, hence this thread. Also, for some reason, I forgot about Divine Favor. It's very funny, but this paladin card punishes big hands by usually drawing a lot, which is exactly what we are discussing here and shouldn't happen in the game. Using Divine Favor as a counter-argument feels a bit weird, don't you think so? :P
Exactly. Divine Favor punishes managing your resources well, not drawing. Hand size is not the issue. If you want to punish drawing, punish drawing itself. Shenanigans would be a good examples if it transformed ALL extra cards because of a played card of just the second one.
The charge treatment is to get rid of it alltogether. That's a big no for card draw obviously.
The real problem is that for a varied meta, efficient card draw should not be available to aggro decks or burn decks. And yes I do consider spell mage to be a burn deck. Think about this: In most TGC's the counter to aggro is control. You run them out of gas and you win.
Since aggro does NOT run out of gas in hearthstone, aggro IS A COUNTER TO CONTROL.
As is midrange.
As is combo.
Hearthstone is missing a very important archetype in keeping balance in check right now. And yes, it is mainly because of draw.
So how about they stop making cards that promotes playing cheap stealthed minions you can't remove
Or reward having a big ass weapon to go face with with free draw
The lack of interaction on an opponent's turn already gives aggro such a big advantage. Don't make it worse by giving them card draw. Instead give it to control where it belongs.
Exactly. Divine Favor punishes managing your resources well, not drawing. Hand size is not the issue. If you want to punish drawing, punish drawing itself. Shenanigans would be a good examples if it transformed ALL extra cards because of a played card of just the second one.
The charge treatment is to get rid of it alltogether. That's a big no for card draw obviously.
The real problem is that for a varied meta, efficient card draw should not be available to aggro decks or burn decks. And yes I do consider spell mage to be a burn deck. Think about this: In most TGC's the counter to aggro is control. You run them out of gas and you win.
Since aggro does NOT run out of gas in hearthstone, aggro IS A COUNTER TO CONTROL.
As is midrange.
As is combo.
Hearthstone is missing a very important archetype in keeping balance in check right now. And yes, it is mainly because of draw.
The lack of interaction on an opponent's turn already gives aggro such a big advantage. Don't make it worse by giving them card draw. Instead give it to control where it belongs.
Something like: