Penflinger wording doesn't make sense but it is a good nerf suggestion.
By the way there is a common error in all people's suggestions which is "not trying to kill the cards" But why? there are tons of useless cards out there and there are more that doesn't see play because of powercreep cards. What makes those powercreep cards special?
Yes, it should be about not killing (healthy) archetypes, and not cards.
Deck of Lunacy isn't about power creep, it wasn't a problem before in any format for well known reasons.
Deck of Lunacy is one of those cards that people can't deal with. And with Incanter's Flow and a bunch of draw spells? It's pretty much over. They are spamming these big spells that's reduced by 3 mana than their original cost, but that's only if they're playable. Granted, there are some spells that aren't playable in a no minion deck, so there's a pretty big RNG factor as far as what spells you end up getting. 75% of the spells you get randomly, are playable I'd say. For them to be reduced any further is where the problem is, I've seen someone play a 1 mana sprint before, it's extremely tilting. Not only Lunacy, but incanter's flow is a problem as well. I think if they up'd it to 4-mana OR change to text to reduce spells in your "hand" by (1), itd be fair.
My mistake, tickatus wasn't nerfed before. But still, it's too weak against aggro from my experience, it doesn't pose a big threat to them.
And sure, destroying your opponent's cards can be annoying, but again, it's slow because you have to corrupt it first and then play it the next turn. It doesn't affect most aggro decks whatsoever. They won't care if you mill them. But I understand why the card can be annoying.
Mage + Paladin are the biggest threats right now in ladder guys.
1. I went up against a mage deck a few days ago, I was ahead on board (tickatus and 2 other minions) and had 4 cards in hand, while they had nothing and had to top deck. They topdecked a 1-mana Sprint, used it, played Solarian Prime, got Apexis Blast from one of the random spells, it hit one of my minions and killed it, and then somehow they developed 3 minions on their board, destroyed one of my minions, and ended up with a secret and 8 cards in their hand. I don't remember the exact sequencing, but I just know it's a bunch of random spells casted on me.
Again, THEY TOP DECKED AND GOT MORE THAN 10 CARDS IN HAND/BOARD COMBINED with a single draw... I haven't played hearthstone since that game because I knew If I ever played against a mage, something like that could happen.
2. Paladin has taken over the crown as king of aggro and I have no problem with that, but I feel like their weapon is too strong; Sword of the Fallen should be 4-mana, 1/4 instead of 2-mana 1/3. Giving it that extra durability is actually a buff, but making it cost 2 more mana is going to be nice to slow them down. Think about it, at 4-mana 1/4, it's a combination of 4 secrets and a light's justice put together, that's actually fair.
3. Incanter's Flow should be 4 mana. Seriously, I'm surprised that not a lot of people are talking about this card at all...
4. Deck of Lunacy. I don't know what they'll do to this card, but as long as it is what it is... I don't think I'm going to enjoy this game.
Cards that shouldn't be nerfed (whatsoever) would be Pen Flinger, Refreshing Spring Water, and Tickatus.
I know Pen Fling can be annoying to some people, but it's just 1 damage for 1 mana, like, come on guys...
Refreshing Spring Water is pretty much a pot of greed for spell mages, 0-mana draw 2, but it's only good if spell mages are good. So, if incanter's flow and deck of lunacy were nerfed..? Iunno how many ppl would even play spell mages anymore.
Tickatus? I remember this card used to be cost 5-mana, and it was pretty broken, at 6? You gotta play some pretty big stuff to corrupt this and then wait super late to find Y'sharj and mill your opponent again, but that's soooo slow. Requires such an awkward set-up of cards and even if you use it, all you're doing is milling them. It's only good against heavy control, but against Aggro, tickatus is extremely garbage. It's also hard for me to imagine the same card getting nerfed twice within 2 years.
Deck of Lunacy is one of those cards that people can't deal with. And with Incanter's Flow and a bunch of draw spells? It's pretty much over. They are spamming these big spells that's reduced by 3 mana than their original cost, but that's only if they're playable. Granted, there are some spells that aren't playable in a no minion deck, so there's a pretty big RNG factor as far as what spells you end up getting. 75% of the spells you get randomly, are playable I'd say. For them to be reduced any further is where the problem is, I've seen someone play a 1 mana sprint before, it's extremely tilting. Not only Lunacy, but incanter's flow is a problem as well. I think if they up'd it to 4-mana OR change to text to reduce spells in your "hand" by (1), itd be fair.
My mistake, tickatus wasn't nerfed before. But still, it's too weak against aggro from my experience, it doesn't pose a big threat to them.
And sure, destroying your opponent's cards can be annoying, but again, it's slow because you have to corrupt it first and then play it the next turn. It doesn't affect most aggro decks whatsoever. They won't care if you mill them. But I understand why the card can be annoying.
Mage + Paladin are the biggest threats right now in ladder guys.
1. I went up against a mage deck a few days ago, I was ahead on board (tickatus and 2 other minions) and had 4 cards in hand, while they had nothing and had to top deck. They topdecked a 1-mana Sprint, used it, played Solarian Prime, got Apexis Blast from one of the random spells, it hit one of my minions and killed it, and then somehow they developed 3 minions on their board, destroyed one of my minions, and ended up with a secret and 8 cards in their hand. I don't remember the exact sequencing, but I just know it's a bunch of random spells casted on me.
Again, THEY TOP DECKED AND GOT MORE THAN 10 CARDS IN HAND/BOARD COMBINED with a single draw... I haven't played hearthstone since that game because I knew If I ever played against a mage, something like that could happen.
2. Paladin has taken over the crown as king of aggro and I have no problem with that, but I feel like their weapon is too strong; Sword of the Fallen should be 4-mana, 1/4 instead of 2-mana 1/3. Giving it that extra durability is actually a buff, but making it cost 2 more mana is going to be nice to slow them down. Think about it, at 4-mana 1/4, it's a combination of 4 secrets and a light's justice put together, that's actually fair.
3. Incanter's Flow should be 4 mana. Seriously, I'm surprised that not a lot of people are talking about this card at all...
4. Deck of Lunacy. I don't know what they'll do to this card, but as long as it is what it is... I don't think I'm going to enjoy this game.
Cards that shouldn't be nerfed (whatsoever) would be Pen Flinger, Refreshing Spring Water, and Tickatus.
I know Pen Fling can be annoying to some people, but it's just 1 damage for 1 mana, like, come on guys...
Refreshing Spring Water is pretty much a pot of greed for spell mages, 0-mana draw 2, but it's only good if spell mages are good. So, if incanter's flow and deck of lunacy were nerfed..? Iunno how many ppl would even play spell mages anymore.
Tickatus? I remember this card used to be cost 5-mana, and it was pretty broken, at 6? You gotta play some pretty big stuff to corrupt this and then wait super late to find Y'sharj and mill your opponent again, but that's soooo slow. Requires such an awkward set-up of cards and even if you use it, all you're doing is milling them. It's only good against heavy control, but against Aggro, tickatus is extremely garbage. It's also hard for me to imagine the same card getting nerfed twice within 2 years.