Also, as an added bonus I will add a very nice card I've found pretty useful agains warlocks and paladins: the new troll that swap minion on board with one in hand, can't remember the name.
It silences paladins librams and also he pulled out multiple times a Tickatus, you always know they have in hand when they do the annkward turn 7 play to corrupt it,
I was thinking about this myself, unfortunately that card isn’t super good in many other matchups.
Well written and I agree, Shadow Hunter Vol'jin has a lot of potential for trying to mess up Tick Lock and others.
However, I just hit 28-13 with Silas Warrior against Tick Lock. It's not that hopeless a match. It's my hope that by the end of this meta, I will finally have enough individual stats that it actually IS a relevant sample size, at which point we can finally draw some conclusions.
How does your deck fair against, well everything else. It’s gotta be hard to maintain that armor level against aggro and mid range decks. Do you have a secondary win condition?
LoL, against aggro you don't need the combo, just survive and you automatically win
Guys I am playing control warrior only since the expansion launched, I've played hundreds of games and tried every combination possible, even to try wins against mages, warlock, etc., those are my conclusions so far:
-Etc win condition does not exist anymore, too little damage avaiable
-Ash tongue\Sylas win condition is almost impossible unless very passive matchups such as control priest.
-Any random mid-range deck will keep you always way below the armor needed to make the combo and there are very little and sub-par armor gain tools after skipper said goodbye.
-Scrapped Golem are very sub-optimal, burst mages and aggro shamans use devolving missile and u wasted 8 mana for a 1\1.
Priest may copy or soul mirror them and he get 9 armor and make you combo harder. They are good vs rogues, hunters and demon hunters but you win those matchups without them anyway and without combo anyway so it is a wasted slot. Druids gain lot of armors they always use the double armor spell and go out combo range always.
Not to mention he screw up the buff combo if you have a swordeater in hand, and you need those not only because it is a very good minion but he provide activator for cutlass which help draw.
-The only win-condition I've found the most consistent is rattlegore in mid to late game. Polymorph spell have already been used on Kargath at that point, so they can't remove it.
Also, as an added bonus I will add a very nice card I've found pretty useful agains warlocks and paladins: the new troll that swap minion on board with one in hand, can't remember the name.
It silences paladins librams and also he pulled out multiple times a Tickatus, you always know they have in hand when they do the annkward turn 7 play to corrupt it,
Btw, Rattlegore+faceless is op vs druid, he do the 7 mana spell and with only 2 mana you get 2 rattlegores on board and he's done
LoL, against aggro you don't need the combo, just survive and you automatically win
Guys I am playing control warrior only since the expansion launched, I've played hundreds of games and tried every combination possible, even to try wins against mages, warlock, etc., those are my conclusions so far:
-Etc win condition does not exist anymore, too little damage avaiable
-Ash tongue\Sylas win condition is almost impossible unless very passive matchups such as control priest.
-Any random mid-range deck will keep you always way below the armor needed to make the combo and there are very little and sub-par armor gain tools after skipper said goodbye.
-Scrapped Golem are very sub-optimal, burst mages and aggro shamans use devolving missile and u wasted 8 mana for a 1\1.
Priest may copy or soul mirror them and he get 9 armor and make you combo harder. They are good vs rogues, hunters and demon hunters but you win those matchups without them anyway and without combo anyway so it is a wasted slot. Druids gain lot of armors they always use the double armor spell and go out combo range always.
Not to mention he screw up the buff combo if you have a swordeater in hand, and you need those not only because it is a very good minion but he provide activator for cutlass which help draw.
-The only win-condition I've found the most consistent is rattlegore in mid to late game. Polymorph spell have already been used on Kargath at that point, so they can't remove it.
Also, as an added bonus I will add a very nice card I've found pretty useful agains warlocks and paladins: the new troll that swap minion on board with one in hand, can't remember the name.
It silences paladins librams and also he pulled out multiple times a Tickatus, you always know they have in hand when they do the annkward turn 7 play to corrupt it,