Quote from Ravzar>> That. Tickatus is not the reason Warlock is strong vs other control decks, but the infinite cheap value Jarraxus can provide in the late game. Burning 5 cards (or even 10) from an opponent's deck is not a win condition. Slamming infinite stats almost for free coupled with a giant weapon is.
I mean, isn't it both? This is a game of inches where we complain when a deck wins 55% of the time. If Tickatus burns your win condition 10-15% of the time, that can shift a matchup from favorable to unfavorable.
I'm torn on Jarraxus. I think it's incredibly powerful right now because nobody else has a hero card. But at the end of the day, I'm not sure 9 mana, gain 5 armor and a equip a 3-damage weapon is going to be that oppressive. Historically it's tough to play a 9-cost card that doesn't affect the board (though 0-cost 6/6 taunts can certainly mitigate that issue). Seems like it's going to be a dead card in the overwhelming majority of their matchups.
Without Jaraxxus, Warlock has very limited ways to finish the game or prevent you for playing big cards after they destroy your deck. Historically Jaraxxus was ALWAYS good against control decks, it beat Warrior, Shaman and Priest controls pretty easy. The problem with Jaraxxus was that 15 HP make him pretty bad against non-control decks with actual big burst damage. Now that is not true anymore. Also is a 3/8 weapon. With the soulshard sustain this guy can obliterate any go-wide strategy on the late game pretty well and hold big aoe in hand to dealt with your last big minions. Its really problematic now. Even if you gift a hero card to other control decks you need something that is as good as Jaraxxus because not any hero power or battlecry can beat "summon a 6/6 every turn" its literally infinite big minions for the rest of the match.
You need to use your hand to keep on check a hero power? there is not way that a control deck beats that.
Seems like it's been debated for an entire meta and counting. Folks assured us that control was doomed in the last meta, back when mercenary allowed triple Rattlegore to eat warlock for lunch. They were wrong, but they were damn sure it was not debatable.
Now, as I have said repeatedly, I am concerned about Jaraxxus's rework. That does seem to be a serious issue. But there isn't any reason to believe Tickatus is any more impactful now than it was a month ago. Furthermore, if Jaraxxus actually can do what Frost Lich Jaina and Deathstalker Rexxar did before him, then sooner or later the meta will refine the deck to the point where Tickatus isn't even included. Ultimately, whether Tickatus stays in the deck will depend on the prevalence of combo options, but as for a control vs control meta, Jaraxxus is all you need.
Agree. Warlock kills control decks because it has better tools, more value and every other control deck has more limited resources. Tickatus hurts? yeah sure accelerates the match but Y´shaar for 2 extra disasters and Jaraxxus are the cards that actually win the game. You cant outlast Warlock not because you lose your deck but...because you can never keep a board.
Cards like RATTLEGOOOOOOOOOREEEEEeEEEeeeEEE needs a lot of set-up, tempo, and time to hit the face. Warlock only needs to play wards, press the buttom get 6/6s and hit the face wih their 3/8 weapon and their infinite amounst of minions to win. There is not way you can bea Warlock in the control match without a really really good outplay.
Paladin is stricly better than lock in the match. Also Tickatus is one of the cards that we need on the meta for actually punish mage if the nerf only slowdown the deck. I will said that you can hate Tickatus and i wont blame you for hating the card...i play Priest control (kinda auto lose to warlock for now) i understad perfectly how it feels losing to tickatus into jaraxxus into rustwix/Yshaar stuff. But paladin and mage are just stupidly busted. They win games even when they are losing on tempo/board/handsize. Because they cards are just too over the top. Not one card or two cards, half of their deck is stricly better than the cards of most classes in terms of value.
Warrior? Who is that? More than 300 games in Stardard without see a single one of them, the class completely gone, done, dead, erradicated out of the existence until M-A-Y-B-E next expansion.
i see a interesting amount of Warriors, not enough to make big numbers, on my rankeds. But the reason its pretty obvius. How can you play Warrior when mono-spell mage has not weakness?
Lets talk about Mage cards to see if the probably nerf of lunacy with totally stop mage: - Font of Power is still the strongest discover spell in standard because mage has not many minions which means they most likely hit atleast 1 of their legendary cards in each pull, not every time but most of the times.
- If you compare Quality vs Mana cost all lego cards of mage in rotation are better than the average legendary minions from other classes. That plus the fact that Font of power is just busted right now make Mage the only class that can pilot a non-lego deck and success because they always get atleast 1 legendary minion per man AND is always good. There is not RNG in terms of quality, for 2 mana they will get 3 great minions every single match.
- For point 1 and 2, mono-spell mage has not weakness at all. I imagine that not run minions and being unable to depend every match on your minion-gen spells is supposed to be a problem (atleast from design perspective) of this deck but right now that is not true at all. They dont just have a lot of good removal spells that can go face but also have very strong minions to play on curve to put pressure and save removal in their hand. Why is this a thing?
- Mage is the class with the most impactful hyper-fix rng cards of standard. deck of lunacy, evocation, Apexis blast (arguely the "worse"), rune orb, their prime legendary, devolving missiles, ring toss.
Honestly, warlock aside (and warlock can be beat by pure brute force of spell damage burn). Theres ANY class in the game that can outlast mage right now more than 50% of the times? I belive that the answer is obviusly no. There is not way you win against mage unless you start the game winning and never ever have a bad turn. Always play around the random secrets avoiding lose too much cards of your hand and dodge their hyper-rng spell burn damage burn. They have a f**king 7 mana deal 10 DAMAGE to the face if you just pass turn without play minions in their spell pull. And some people even main-deck one of those just because they know that the card is stupidly good on the long game.