I think that Devolving Missiles is a powerful card. One that is almost without argument: too powerful to be 1 mana. However, even at its incredible power level, I don't think it's "problematic". 2.5 classes (Wand Thief gives Rogue access to this as well) being able to counter taunts and other on-board threats with Devolving is fine imo. It's punishing early, but I don't think I've ever lost a game to a Devolving, and I play primarily aggro-midrange. If on turn 3 my opponent, for instance a Mage, commits to Devolving + Hero Power, they haven't actually developed on board and I can just play more minions to threaten them with. It's usually fine.
I think we're not in a state of the game where it's problematic, but I think it could be. If I were to change it at all, I'd make it 2 mana simply to deny random generation off of Wandmaker, as well as clean turn 3 removals with Mage Hero Power or Rogue Daggers. Presently, since we're looking at incoming nerfs, I'd give it time. If Watch Posts become more and more common, Devolving will be a valuable counter for all genres of Mage or Shaman decks who want to play. Far Watch Post is brutal, especially if there's a pair of em. Efficiently removing them? I'd say somebody should be able to do it.
Can you give an example of the tempo decks you play?
I've always heard people discuss "tempo" but I've never really known what it meant for sure.
please don't bully my son
I think that Devolving Missiles is a powerful card. One that is almost without argument: too powerful to be 1 mana. However, even at its incredible power level, I don't think it's "problematic". 2.5 classes (Wand Thief gives Rogue access to this as well) being able to counter taunts and other on-board threats with Devolving is fine imo. It's punishing early, but I don't think I've ever lost a game to a Devolving, and I play primarily aggro-midrange. If on turn 3 my opponent, for instance a Mage, commits to Devolving + Hero Power, they haven't actually developed on board and I can just play more minions to threaten them with. It's usually fine.
I think we're not in a state of the game where it's problematic, but I think it could be. If I were to change it at all, I'd make it 2 mana simply to deny random generation off of Wandmaker, as well as clean turn 3 removals with Mage Hero Power or Rogue Daggers. Presently, since we're looking at incoming nerfs, I'd give it time. If Watch Posts become more and more common, Devolving will be a valuable counter for all genres of Mage or Shaman decks who want to play. Far Watch Post is brutal, especially if there's a pair of em. Efficiently removing them? I'd say somebody should be able to do it.
please don't bully my son