...that they could nerf Libram of Hope to 10 mana. Wouldn't that be somewhat helpful to target Paladin and Mage at the same time? Having no 9-cost spells in standard should surely help target DoL, no?
Certainly not everything I would nerf at this point, but could be one part of the puzzle.
No, spell mage doesn't run any 6 drop spells because the only 6 drop Mage spell in standard rn is Blizzard. Having no 9 cost spells wouldn't change anything.
There have definitely been times where people complained LESS about the meta than now. Of course, people will always complain, that’s the nature of people. But when every class is playable and win rates are closer to 50-55% for everyone, people are generally happier. Right now there are several classes which have no deck at 50%+ and one of the best decks, lunacy mage, is completely rng dependent. Sure, some amount of rng is great for the game. I love discover effects and of course draw related rng is part of the game, but the main reason lunacy mage is so awful to play against is because there are over 100 cards which could possibly be in the mages’ decks after playing lunacy, and it’s impossible to play around them all, so you often end up either over-committing and getting your board wiped or not committing enough and getting out-pressured. It’s totally different than playing against secret Paladin or control warlock because you know all or at least most of the cards in their deck and can adapt your plays accordingly. With lunacy mage, you can’t play around anything and the game is basically already decided based on when they draw deck of lunacy and what cards they get from it, nothing else matters. Games where decisions matter are much more fun and losing is less frustrating if you feel you either got outplayed or it’s simply an unfavored match up.
You're incorrect. The only class that does not have a positive winrate deck rn is priest. Everything else has a deck that is at least 55% winrate.
I agree that lunacy mage is a problem, but to say that other classes can't be viable is silly.
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No, spell mage doesn't run any 6 drop spells because the only 6 drop Mage spell in standard rn is Blizzard. Having no 9 cost spells wouldn't change anything.
You're incorrect. The only class that does not have a positive winrate deck rn is priest. Everything else has a deck that is at least 55% winrate.
I agree that lunacy mage is a problem, but to say that other classes can't be viable is silly.