Demon Hunter is a standout example of a class that doesn't really have any value generation what so ever. It has its cards, you know what those cards are and after the 100th time of getting smacked in the face with the same weapon, following the same boosts being applied to it, it all gets very old.... At least for me and judging by the tears we've seen over the last 12 months, plenty of other people feel similar.
Know what else is boring to play against? Libram/Pure Paladin. That too is pretty much play the cards within your deck with the exception of a couple of things but I'm personally tired of facing that deck, so tired. Face Hunter.... Zzzzzzzzzzz.
I don't want to see the same decks repeatedly with the same cards. Discover and RNG keep the game fresh. I don't really mind priest match ups, mage either. I mainly play a quest mage with as much discover and random effects as possible. Very rarely do two games feel the same and whilst I get rolled over by aggro, there is always a chance I get something that can help me. Maybe that is 4 frost barriers and helps me stall long enough but for me, I see that happen one game in 50. I care not if it frustrates you because 49 times out of 50 I lose to that aggressive deck by turn 5 and that far out weighs your frustration, in my eyes at least.
People complain about this game as if they want it in a state that they don't get triggered, annoyed, frustrated etc and you're chasing a holy grail there. It isn't going to happen. There will always be some deck or class or card that pisses you off. It's the same with pretty much every pvp focused game. Some tactic, character card, weapon, shot type, skill type, attribute class.... You get my drift here, will annoy someone, somewhere.
If you genuinely feel it's way too much, it may just be that the game isn't for you. Rather than complain about it until you get it how you want, look at alternatives that may be more your style? I tried magic once and it wasn't for me at all. The style, the feel, all of it was just too serious and tedious. I never once went on the magic forum to complain about the art style or whatever I accepted that it isn't the game for me and moved on.
I definitely don't want them to tone it down, I'd be happy with more in all honesty. Decks like burgle rogue and quest mage are what I play the game for. If they are going to cater to the fave hunters, demon hunters and weapon rogues of the game then I want my RNG and discover so my less cheesy decks can get that 1 in 50 wins and I don't feel like I'm playing the same game over and over again. Demon hunter mirrors are an absolute bore. The more discover effects there are, the more options and choices you have and the more open you have to be when considering what your opponent might do. This rewards higher skilled players because choices and anticipation are big parts of what makes a skilled player skilled and a poor player poor.
All of the above is completely my subjective view and is in no way telling anyone they should feel the same.
I play Hearthstone mainly for the RNG and wacky shit, I love discover, might be unpopular here, I don't know. There will be classic now for those who want a more predictable game mode, so that's good.
I agree with this.
Random, discover, etc are all part of making each game different and exciting. You never know what you will get. I think that makes it fun.
I get that losing to a random effect or a discovered card that the opponent got is annoying, but so is drawing your cards in a way that doesn't allow optimal play. And that is just part and parcel of playing a card game.
I've always thought the competitive scene wasn't a good fit for a game like this and it should just be played for the silliness of it.
To each their own, I guess.
Guys please, stop missing my point! I never said to get rid of anything, just that Discover and Add Random effects should be TONED DOWN.
The importance of RNG has never been called into question here, I like it too, but the value generation is too out of control to be called healthy. 1-mana cards giving you high cost board wipes/lethals, or giving random stuff that gives you MORE random stuff, none of this should be possible imo.
RVG should be a useful support option for many strategies, but NEVER a valid primary win condition! Losing a game to lots of random BS your opponent discovered shouldnt happen this often, it devalues ALL THE PLAYS both players did up until that point, makes it feel like your decisions in that game didnt really matter!
Too much of anything is always harmful, this is no different.
I also did not say they should get rid of random/discover, but I suppose my opinion is that it's fine the way it is now.
They also did tone down discover a little bit already, by not allowing cards to discover themselves.
Your point about value paid for value gained is actually a good idea. Restricting the cost of cards that can be found would also make the chances of finding what you want more likely. (= more skill?)
I think in the future, with spells having class tags, it might cause them to create more cards that pull spells from a specific pool, thus keeping the choices more refined. You could reasonably expect what is to be generated this way. I guess that's a positive thing?
I play Hearthstone mainly for the RNG and wacky shit, I love discover, might be unpopular here, I don't know. There will be classic now for those who want a more predictable game mode, so that's good.
I agree with this.
Random, discover, etc are all part of making each game different and exciting. You never know what you will get. I think that makes it fun.
I get that losing to a random effect or a discovered card that the opponent got is annoying, but so is drawing your cards in a way that doesn't allow optimal play. And that is just part and parcel of playing a card game.
I've always thought the competitive scene wasn't a good fit for a game like this and it should just be played for the silliness of it.
To each their own, I guess.
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I also did not say they should get rid of random/discover, but I suppose my opinion is that it's fine the way it is now.
They also did tone down discover a little bit already, by not allowing cards to discover themselves.
Your point about value paid for value gained is actually a good idea. Restricting the cost of cards that can be found would also make the chances of finding what you want more likely. (= more skill?)
I think in the future, with spells having class tags, it might cause them to create more cards that pull spells from a specific pool, thus keeping the choices more refined. You could reasonably expect what is to be generated this way. I guess that's a positive thing?
I agree with this.
Random, discover, etc are all part of making each game different and exciting. You never know what you will get. I think that makes it fun.
I get that losing to a random effect or a discovered card that the opponent got is annoying, but so is drawing your cards in a way that doesn't allow optimal play. And that is just part and parcel of playing a card game.
I've always thought the competitive scene wasn't a good fit for a game like this and it should just be played for the silliness of it.
To each their own, I guess.