They ARE toning down rng a lot. While i agree they could give certain discover and random gen effects specific cost parameters. (Renew should probably specify 1-4 cost priest spells, but sethekk veilweaver should add 5+ cost spells) this whole idea that you cant generate a card into a card is silly. Or cant generate expensive cards. Thats just bellyaching about a game you were probably losing anyway.
That kind of BS discover into discover plays have stolen games I would otherwise have won more times than I can count. Doesnt feel like your opponent outplayed you, feels like you just got scammed, hard. Its fine when it happens once in a while, but it happens way too often for comfort imo.
Never said you cant generate expensive cards, only that you should pay more for the chance to discover them, getting high cost stuff from 1-mana discover effects is broken, plain and simple.
But how did you get to be in that winning position all those times? Did you not discover any cards up to the point? Or were you playing a face aggro deck? In which case, I have zero sympathy, of course there are going to have to be some tools for slower decks to get an out in those games. Otherwise you just walk over your opponent and that's not healthy either. If you've had discover effects take the game away from you after you were in a winning position due to discover effects of your own, then you can't really complain.
From what you're saying, my first assumption would be that you're playing aggro demon hunter.
What exactly are these super big brain, skill required, no rng or discover decks that you seem to be playing?
Demon Hunter is a standout example of a class that doesn't really have any value generation what so ever. It has its cards, you know what those cards are and after the 100th time of getting smacked in the face with the same weapon, following the same boosts being applied to it, it all gets very old.... At least for me and judging by the tears we've seen over the last 12 months, plenty of other people feel similar.
Know what else is boring to play against? Libram/Pure Paladin. That too is pretty much play the cards within your deck with the exception of a couple of things but I'm personally tired of facing that deck, so tired. Face Hunter.... Zzzzzzzzzzz.
I don't want to see the same decks repeatedly with the same cards. Discover and RNG keep the game fresh. I don't really mind priest match ups, mage either. I mainly play a quest mage with as much discover and random effects as possible. Very rarely do two games feel the same and whilst I get rolled over by aggro, there is always a chance I get something that can help me. Maybe that is 4 frost barriers and helps me stall long enough but for me, I see that happen one game in 50. I care not if it frustrates you because 49 times out of 50 I lose to that aggressive deck by turn 5 and that far out weighs your frustration, in my eyes at least.
People complain about this game as if they want it in a state that they don't get triggered, annoyed, frustrated etc and you're chasing a holy grail there. It isn't going to happen. There will always be some deck or class or card that pisses you off. It's the same with pretty much every pvp focused game. Some tactic, character card, weapon, shot type, skill type, attribute class.... You get my drift here, will annoy someone, somewhere.
If you genuinely feel it's way too much, it may just be that the game isn't for you. Rather than complain about it until you get it how you want, look at alternatives that may be more your style? I tried magic once and it wasn't for me at all. The style, the feel, all of it was just too serious and tedious. I never once went on the magic forum to complain about the art style or whatever I accepted that it isn't the game for me and moved on.
I definitely don't want them to tone it down, I'd be happy with more in all honesty. Decks like burgle rogue and quest mage are what I play the game for. If they are going to cater to the fave hunters, demon hunters and weapon rogues of the game then I want my RNG and discover so my less cheesy decks can get that 1 in 50 wins and I don't feel like I'm playing the same game over and over again. Demon hunter mirrors are an absolute bore. The more discover effects there are, the more options and choices you have and the more open you have to be when considering what your opponent might do. This rewards higher skilled players because choices and anticipation are big parts of what makes a skilled player skilled and a poor player poor.
All of the above is completely my subjective view and is in no way telling anyone they should feel the same.
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But how did you get to be in that winning position all those times? Did you not discover any cards up to the point? Or were you playing a face aggro deck? In which case, I have zero sympathy, of course there are going to have to be some tools for slower decks to get an out in those games. Otherwise you just walk over your opponent and that's not healthy either. If you've had discover effects take the game away from you after you were in a winning position due to discover effects of your own, then you can't really complain.
From what you're saying, my first assumption would be that you're playing aggro demon hunter.
What exactly are these super big brain, skill required, no rng or discover decks that you seem to be playing?
Demon Hunter is a standout example of a class that doesn't really have any value generation what so ever. It has its cards, you know what those cards are and after the 100th time of getting smacked in the face with the same weapon, following the same boosts being applied to it, it all gets very old.... At least for me and judging by the tears we've seen over the last 12 months, plenty of other people feel similar.
Know what else is boring to play against? Libram/Pure Paladin. That too is pretty much play the cards within your deck with the exception of a couple of things but I'm personally tired of facing that deck, so tired. Face Hunter.... Zzzzzzzzzzz.
I don't want to see the same decks repeatedly with the same cards. Discover and RNG keep the game fresh. I don't really mind priest match ups, mage either. I mainly play a quest mage with as much discover and random effects as possible. Very rarely do two games feel the same and whilst I get rolled over by aggro, there is always a chance I get something that can help me. Maybe that is 4 frost barriers and helps me stall long enough but for me, I see that happen one game in 50. I care not if it frustrates you because 49 times out of 50 I lose to that aggressive deck by turn 5 and that far out weighs your frustration, in my eyes at least.
People complain about this game as if they want it in a state that they don't get triggered, annoyed, frustrated etc and you're chasing a holy grail there. It isn't going to happen. There will always be some deck or class or card that pisses you off. It's the same with pretty much every pvp focused game. Some tactic, character card, weapon, shot type, skill type, attribute class.... You get my drift here, will annoy someone, somewhere.
If you genuinely feel it's way too much, it may just be that the game isn't for you. Rather than complain about it until you get it how you want, look at alternatives that may be more your style? I tried magic once and it wasn't for me at all. The style, the feel, all of it was just too serious and tedious. I never once went on the magic forum to complain about the art style or whatever I accepted that it isn't the game for me and moved on.
I definitely don't want them to tone it down, I'd be happy with more in all honesty. Decks like burgle rogue and quest mage are what I play the game for. If they are going to cater to the fave hunters, demon hunters and weapon rogues of the game then I want my RNG and discover so my less cheesy decks can get that 1 in 50 wins and I don't feel like I'm playing the same game over and over again. Demon hunter mirrors are an absolute bore. The more discover effects there are, the more options and choices you have and the more open you have to be when considering what your opponent might do. This rewards higher skilled players because choices and anticipation are big parts of what makes a skilled player skilled and a poor player poor.
All of the above is completely my subjective view and is in no way telling anyone they should feel the same.