I've just posted my thread and wanted to thank everyone who took the time to participate in these discussion threads. Couldn't have done it on my own ! Now I gotta go to sleep...
Thanks everyone for the feedback on my latest additions. The thing with Bigglesworth is that I don't what it to be a super powerful minion. He's a little cat !
With this set, I'm pushing more options for agressive Seer decks and Bigglesworth fits right in as a recursive small unit. He essentially turns your hero power into Paladin's for a few turns. Maybe that's not powerful enough so I'll consider getting him to 0 Mana.
Regarding the set as a whole, I'm happy with both flavor and mechanics. I was able to squeeze in nice interactions. Some cards may be a little bit out of balance (Divination Major is strong while Welcoming Classmate is weak) but the flavor is on point and I don't think it's that bad. Thanks to everyone who took the time to give their opinion as they all helped shape the set into this final version.
After receiving high praise for my choice of artwork, I feel compelled to state that I do not own any of the art I use and tho I, unfortunately, can't give proper credit (never built the good habit of noting the artist), I am eternally grateful for the work of all the amazing people who made their creations available on Artstation, Pinterest or otherwise. As a fan creator, it's extremely empowering to have access to assets that look like they belong in Hearthstone.
We that, I'm gonna go sleep before I have to go through the trouble of choosing showcase cards and creating my final thread. Strength for the other finalists as they do the same.
@McF4rtson Summoned Security is cool, maybe a little strong has the best counter play is either the smallest minion possible, so the Demon stays on the board, or a bigger one which takes up more Mana. I would drop it to 4/3 so it can be countered by 2 Mana 3/2s which are a little more common. Sanitation Professional has a cool effect but maybe remove Poisonous to make it more straightforward. I really like this flavor of minions with Secret-like effects ! Wild Hunt Outsider I'm not sure about. Uncorrupt sounds interesting but also might be super irrelevant. The point of Corrupt is that the card gets better so reverting seems like a loss. And I'm not sure it's the best idea to give a Corrupt card Charge with Y'shaarj in the set.
Thanks everyone for your feedback ! I've reworked some cards, made new ones and confided with Mvon to get our common cards made. Her goes !
As some people pointed out, Omen didn't make much sense for Paladin and that Andrik didn't feel like a Seer card. I hope it's a better combination of the two classes.
This is the set of cards the Seer and the Traveler share. We are still workshopping the flavor but we're quite happy with the blend of mechanics.
A few new cards and a tweak to Divination Major's stats. I'm pushing the core identity of the Seer while having a tone of fun with the flavor of SA. I'm really glade that I chose this expansion !
Other cards I didn't change:
Only 5 more cards to finish the set ! Right now I need some rest but why not getting feedback in the meantime ?
Hey everyone ! I've got a lot of ground to cover this time around so here is the first half. Mvon and I are working on our dual-class cards, I think we should have a first draft to show you soon.
Most of these have to do with the Paladin-Seer combination 'cause I was in that vibe but I'll try to round out the set with cards more typical for the Seer.
Okay, so I'm not sure I understand the challenge for Scholomance. Should we make only 4 dual-class cards instead of the 8 each class got in this expansion ? Can we choose which class we team up with ? Can we share the design of dual-class cards between the two contestants who chose this expansion ? Should we make one card of each rarity like official dual-class card sets or can we use the repartition we want ?
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I've just posted my thread and wanted to thank everyone who took the time to participate in these discussion threads. Couldn't have done it on my own ! Now I gotta go to sleep...
Thanks everyone for the feedback on my latest additions. The thing with Bigglesworth is that I don't what it to be a super powerful minion. He's a little cat !
With this set, I'm pushing more options for agressive Seer decks and Bigglesworth fits right in as a recursive small unit. He essentially turns your hero power into Paladin's for a few turns. Maybe that's not powerful enough so I'll consider getting him to 0 Mana.
IT IS DONE ! At long last, I've completed my set:
As well as a few changes:
Rest of the set:
Regarding the set as a whole, I'm happy with both flavor and mechanics. I was able to squeeze in nice interactions. Some cards may be a little bit out of balance (Divination Major is strong while Welcoming Classmate is weak) but the flavor is on point and I don't think it's that bad. Thanks to everyone who took the time to give their opinion as they all helped shape the set into this final version.
After receiving high praise for my choice of artwork, I feel compelled to state that I do not own any of the art I use and tho I, unfortunately, can't give proper credit (never built the good habit of noting the artist), I am eternally grateful for the work of all the amazing people who made their creations available on Artstation, Pinterest or otherwise. As a fan creator, it's extremely empowering to have access to assets that look like they belong in Hearthstone.
We that, I'm gonna go sleep before I have to go through the trouble of choosing showcase cards and creating my final thread. Strength for the other finalists as they do the same.
@McF4rtson Summoned Security is cool, maybe a little strong has the best counter play is either the smallest minion possible, so the Demon stays on the board, or a bigger one which takes up more Mana. I would drop it to 4/3 so it can be countered by 2 Mana 3/2s which are a little more common. Sanitation Professional has a cool effect but maybe remove Poisonous to make it more straightforward. I really like this flavor of minions with Secret-like effects ! Wild Hunt Outsider I'm not sure about. Uncorrupt sounds interesting but also might be super irrelevant. The point of Corrupt is that the card gets better so reverting seems like a loss. And I'm not sure it's the best idea to give a Corrupt card Charge with Y'shaarj in the set.
Thanks everyone for your feedback ! I've reworked some cards, made new ones and confided with Mvon to get our common cards made. Her goes !
As some people pointed out, Omen didn't make much sense for Paladin and that Andrik didn't feel like a Seer card. I hope it's a better combination of the two classes.
This is the set of cards the Seer and the Traveler share. We are still workshopping the flavor but we're quite happy with the blend of mechanics.
A few new cards and a tweak to Divination Major's stats. I'm pushing the core identity of the Seer while having a tone of fun with the flavor of SA. I'm really glade that I chose this expansion !
Other cards I didn't change:
Only 5 more cards to finish the set ! Right now I need some rest but why not getting feedback in the meantime ?
Hey everyone ! I've got a lot of ground to cover this time around so here is the first half. Mvon and I are working on our dual-class cards, I think we should have a first draft to show you soon.
Most of these have to do with the Paladin-Seer combination 'cause I was in that vibe but I'll try to round out the set with cards more typical for the Seer.
Okay, so I'm not sure I understand the challenge for Scholomance. Should we make only 4 dual-class cards instead of the 8 each class got in this expansion ? Can we choose which class we team up with ? Can we share the design of dual-class cards between the two contestants who chose this expansion ? Should we make one card of each rarity like official dual-class card sets or can we use the repartition we want ?