The definition people are using is wrong. There is a reason things have definitions. Linguini is like spaghetti, but it’s incorrect to call linguini spaghetti. Mana cheating has been a concept in TCGs before hearthstone ever existed. It is playing a card for little or no cost before you could pay for it. It’s playing SotF for free six turns early. It’s using elvish piper to play an eldrazi turn 5.
As for GA, 14 mana (best case scenario) for 7 is extremely valuable and a bit overpowered. It’s not mana cheating. Playing it for free on turn 4-5 is. Also, you know what really screws up that strategy? Making them draw one cost beasts. Now if only there was a card that would put two 1/1 beasts in the opponent’s deck...
Stop, you're making sense. Didn't you know that this is a "Boo hoo, I'm losing to a deck I don't like. Nerf it!" thread?
Seems more like a 'a game I care about is being turned into a mess that only people who lick windows and eat crayons can enjoy' thread to me.
Or, an "I don't know how to play a deck with an actual positive win rate against druid because I keep sticking my tongue into the electrical outlet" type thread.
If you want to keep exchanging insults, trust me, I'm better at it than you. But the simple fact is there are ways of improving your win rate against druid, but people are too lazy to use them. Instead they're misusing the term "mana cheating," misrepresenting how often druid gets the insane power turn everyone knows exists, and whining for a nerf WAY before it's clear it's even needed. At some point, when the meta settles down or when Blizzard is actually able to confirm the nature of the problem, a nerf might be needed. But as of now, it's just a cry-baby rant.
People's issue is less that a deck cannot be beaten, its a deck that can't be beaten with what they WANT to play with. So many people just want the game to cater them as an individual.
Weird because they seem to be the same people who cry about early streaming because it 'ruins the experimenting phase', which is exactly what this is. Some busted things pop out and people then start to counter them. Things are going to seem way, way over powered when you have no idea what to expect or play around. Once those beasts start coming down regularly people will start to tech against it to counter it. If a couple of weeks go by and there's no counter in sight then that's when nerfs should be considered.
I seem to recall bomb warrior starting off by smashing so many things and then fairly quickly fading away. I coukd be wrong but I can't really be bothered to really go through the examples because these people don't want to be reasoned with, they just want to have their cry and be validated by Internet strangers.
I think this expansion has been a blast so far personally. I've lost to some crazy shit, I've won by using some crazy shit. The brawl a few weeks ago is a highlight of what I personally do not find fun in hearthstone. Which player draws mind control first and is able to control the yeti isn't my idea of fun. Start a new account and spend 50 levels in pretty much demon hunter mirror matches, no generation, no discover really, just straight up who draws their best stuff and plays it in a good order tends to win. That was a mind numbingly boring experience. I like that my priest opponent can end the match as reno, it's not what I expected going into that match and it probably won't happen for many games after. When most matches feel the same it gets stale very quickly.
I think some people may take the game too seriously and play it way too much. I understand streamers because it's the way they make a living but I imagine some people can spend 3/4/5 hours on this game fairly frequently and you end up being way too butt hurt about it.
I enjoy the game for what it is and I like that I can play it for 20 minutes if that's all I have. I'm not stuck with some huge grind commitment or needing to put an hour + in just to get anything from it. It's simple, fun and addictive but it isn't a perfectly balanced strategic test of sheer skill. That doesn't mean there isn't skill, there totally is but dump your time into chess or something if you want a really intense, purely decision driven game. I'll continue enjoying puzzle boxes and not bursting veins over a card game.
The best and most memorable moments I've had with this game have been because of its crazy, goofy setup. The exception being the most amazing defile against hadronox druid that I've ever played and was a completely calculated and genius way to clear 2 full boards of taunts. That I'll take credit full credit for.
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People's issue is less that a deck cannot be beaten, its a deck that can't be beaten with what they WANT to play with. So many people just want the game to cater them as an individual.
Weird because they seem to be the same people who cry about early streaming because it 'ruins the experimenting phase', which is exactly what this is. Some busted things pop out and people then start to counter them. Things are going to seem way, way over powered when you have no idea what to expect or play around. Once those beasts start coming down regularly people will start to tech against it to counter it. If a couple of weeks go by and there's no counter in sight then that's when nerfs should be considered.
I seem to recall bomb warrior starting off by smashing so many things and then fairly quickly fading away. I coukd be wrong but I can't really be bothered to really go through the examples because these people don't want to be reasoned with, they just want to have their cry and be validated by Internet strangers.
I think this expansion has been a blast so far personally. I've lost to some crazy shit, I've won by using some crazy shit. The brawl a few weeks ago is a highlight of what I personally do not find fun in hearthstone. Which player draws mind control first and is able to control the yeti isn't my idea of fun. Start a new account and spend 50 levels in pretty much demon hunter mirror matches, no generation, no discover really, just straight up who draws their best stuff and plays it in a good order tends to win. That was a mind numbingly boring experience. I like that my priest opponent can end the match as reno, it's not what I expected going into that match and it probably won't happen for many games after. When most matches feel the same it gets stale very quickly.
I think some people may take the game too seriously and play it way too much. I understand streamers because it's the way they make a living but I imagine some people can spend 3/4/5 hours on this game fairly frequently and you end up being way too butt hurt about it.
I enjoy the game for what it is and I like that I can play it for 20 minutes if that's all I have. I'm not stuck with some huge grind commitment or needing to put an hour + in just to get anything from it. It's simple, fun and addictive but it isn't a perfectly balanced strategic test of sheer skill. That doesn't mean there isn't skill, there totally is but dump your time into chess or something if you want a really intense, purely decision driven game. I'll continue enjoying puzzle boxes and not bursting veins over a card game.
The best and most memorable moments I've had with this game have been because of its crazy, goofy setup. The exception being the most amazing defile against hadronox druid that I've ever played and was a completely calculated and genius way to clear 2 full boards of taunts. That I'll take credit full credit for.