Druid will get 100% get nerfed. Overgrowth breath of dreams or lighting bloom are getting nerfed.
Like the deck is very highrolly but when it highrolls there is litterly nothing the opponent can do.
Hunter: probaly will still be tier 1 like always
Rogue: Might be tier 1 or high tier 2
DH: might be tier 1 or high tier 2
Paladin: pure paladin seems strong we need to wait how strong it will be.
Warlock: Zoo seems strong it will probaly be tier 2
Mage: idk
Priest: priest is still annoying to face
what about Warrior???
Played a handful of games with a big, ripper style warrior and it's seemed good. You just need to get through the first 6 or so turns but once big stuff starts getting brought out it can be very difficult for them to deal with.
Played against a priest yesterday and they just ran out of steam and removal. My rattlegore made it from a 9/9 with divine shield and taunt due to being pulled by commencement to eventually getting silenced at 7/7 and all the time rips and other removal got used. Ripper bringing out copies and not simply summoning is massive. Same with Reaver, gives the deck some great value.
Troublemaker feels great so far. If 2 get pulled with ripper it can end the game fairly quickly and I'm very surprised by rattlegore. Great card to use and has been really useful on a few occasions. Has a great intro effect as well and hearing him shout 'rattlegore' everytime he comes back is very satisfying. Just a really cool idea for a card.
No idea if it will be competitive, I feel it may be a touch too slow but its fun to play, can snowball quickly and result in some big swings to come back from what looks like a certain loss.
Warrior, warlock and mage are my favourite classes. Had a blast with a casino style quest mage to begin with. Not tried warlock yet but I'll have a mess with it once I can drag myself away from warrior.
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Played a handful of games with a big, ripper style warrior and it's seemed good. You just need to get through the first 6 or so turns but once big stuff starts getting brought out it can be very difficult for them to deal with.
Played against a priest yesterday and they just ran out of steam and removal. My rattlegore made it from a 9/9 with divine shield and taunt due to being pulled by commencement to eventually getting silenced at 7/7 and all the time rips and other removal got used. Ripper bringing out copies and not simply summoning is massive. Same with Reaver, gives the deck some great value.
Troublemaker feels great so far. If 2 get pulled with ripper it can end the game fairly quickly and I'm very surprised by rattlegore. Great card to use and has been really useful on a few occasions. Has a great intro effect as well and hearing him shout 'rattlegore' everytime he comes back is very satisfying. Just a really cool idea for a card.
No idea if it will be competitive, I feel it may be a touch too slow but its fun to play, can snowball quickly and result in some big swings to come back from what looks like a certain loss.
Warrior, warlock and mage are my favourite classes. Had a blast with a casino style quest mage to begin with. Not tried warlock yet but I'll have a mess with it once I can drag myself away from warrior.