Very situational card... I mean if you have a 3/3 on board, and your opponent has a 3/4, your minion can go face, and then you attack the minion, and both minions die... DH usually can't afford to hit an 8/8 with face... If it were that undercost it would be in every tempo deck. I haven't personally seen it played at all... Have I just been missing it? Does it have more effective uses, since DH usually doesn't want to trade?
I have seen it played against me, the outcome was terrible for my opponent. XD
It is just me or Trueaim Crescent for only 1 mana, giving your minions rush or windfury and have 4 freaking durability is the most insanely undercosted card ever made in this game history?
I have nothing against you, hillandder, and I'm pretty sure you know that already, but this is the kind of hyperbole this forum doesn't need.
First, card works only at the expense of your hero attacking a minion and not face, so it is situational (we all know how much demon hunters and hunters love to attack face, and we all know how much hurts to attack a big stated minion with the hero).
Second, it doesn't give your minions rush or windfury, the effect (which is kinda similar, but not the same) only applies to them at random until the target is dead, which can be counterproductive in many situtations, except in few where you can really control the outcome (for example, when you have only one minion on the board).
Third, I know it is not recomendable to compare class cards from different classes for obvious reasons, but I'm going to do it anyways: if you pay attention to Light's Justice you will notice it is exactly the same card except for the obvious fact this paladin weapon doesn't have any special ability. Light's Justice is a terrible card, which could give you an idea why Trueaim Crescent is really not that broken.