On another note it's always better to kill the other minions first if you aren't ignoring it.
Either A). 'maybe' they summon a 2/2 or B). they definitely summon a 2/2.
But if "summon a 2/2 for each friendly minion died this turn" was selected, it's best to kill it before you kill other minions, in which case it's just a 2/2 without an effective deathrattle.
Honestly the effect seems far too powerful for a 2 mana card with reasonable stats.
Fatespinner was 5 mana so it came down significantly later when some decks look to be closing out games. It could also have negative repercussions damaging all minions. This card has a 4+ mana effect attached to it and it would be almost auto win in some cases with the new innervate card alongside strong early drops.
So you think this should be 4 mana instead? Interesting
But I don't know if it justifies 4 mana cost. When comboed with broomstick, it's a soul of the forest with 2/2 body. Playing alone, best case it's a delayed soul of the forest, because you don't guarantee the board of 2/2s
Honestly the effect seems far too powerful for a 2 mana card with reasonable stats.
Fatespinner was 5 mana so it came down significantly later when some decks look to be closing out games. It could also have negative repercussions damaging all minions. This card has a 4+ mana effect attached to it and it would be almost auto win in some cases with the new innervate card alongside strong early drops.
So you think this should be 4 mana instead? Interesting
How do I submit a card design to participate in custom card competition? Do I wait for the next round to start? Or do I simply post it here as a new thread?
The idea is to continue on the design of Fatespinner, which has text: Choose a Deathrattle (Secretly) - Deal 3 damage to all minions; or Give them +2/+2. I don't think it's a good design because it encourages trading in both paths.
My card is attached. When played alongside friendly minions, the opponent has to decide to 1) go face; 2) trade with other minions first; or 3) kill this minion first. All paths have the potential of significant payoff/punishment.
When countered correctly, this is just a 2 mana 2/2, otherwise, this card can summon a bunch of treants.
But if "summon a 2/2 for each friendly minion died this turn" was selected, it's best to kill it before you kill other minions, in which case it's just a 2/2 without an effective deathrattle.
Yeah, I see how it can be broken that way.
But I don't know if it justifies 4 mana cost. When comboed with broomstick, it's a soul of the forest with 2/2 body. Playing alone, best case it's a delayed soul of the forest, because you don't guarantee the board of 2/2s
So you think this should be 4 mana instead? Interesting
Yeah I fixed the typo.
As for balancing, I don't think you factored in how difficult to get a full board.
Hello, a question please.
How do I submit a card design to participate in custom card competition? Do I wait for the next round to start? Or do I simply post it here as a new thread?
The idea is to continue on the design of Fatespinner, which has text: Choose a Deathrattle (Secretly) - Deal 3 damage to all minions; or Give them +2/+2. I don't think it's a good design because it encourages trading in both paths.
My card is attached. When played alongside friendly minions, the opponent has to decide to 1) go face; 2) trade with other minions first; or 3) kill this minion first. All paths have the potential of significant payoff/punishment.
When countered correctly, this is just a 2 mana 2/2, otherwise, this card can summon a bunch of treants.
Thanks for reading!