As far as DH being Tempo, it certainly has a lot of Tempo elements. The 3/4 weapon is extremely tempo oriented, the 6/4 4 damage, etc. I would call it an aggressive tempo deck with a lot of reach. or a Reach/Tempo deck.
Here is where the concept of beatdown vs control roles are useful. During a matchup you can at anytime be considered the beatdown or control. The difference is you should be control when it benefits you more and you should be beat down when it benefits you more. Demon Hunter is often in the beatdown role, however when faced with another aggressive deck it often needs to act as a control, and knowing when to do this is often the difference between an average player and a high level player. Some players will be more likely to control, some more likely to be aggro, but the truth is you should be exaxtly beatdown or control depending on the circumstances, which can be extremely hard to judge. For most it's easier just to pretend you're always the beatdown because for a deck like DH more often then not beatdown is correct. This is the highest win rate strategy for average players. If you're considering becoming better you should become more familiar with beatdown, control, value, tempo, life, reach and how it relates to all other decks in the meta, this all then informs your play, which consist of deciding which cards to use, when to hold cards and when to play, reading the other player and counting their cards and counting your own cards. This is why there is actually a lot of skill to the game despite what the naysayers seem to think.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
⚙
Learn More
Cosmetics
Related Cards
Card Pools
✕
×
PopCard Settings
Click on the buttons to change the PopCard background.
Elements settings
Click on the button to hide or unhide popcard elements.
As far as DH being Tempo, it certainly has a lot of Tempo elements. The 3/4 weapon is extremely tempo oriented, the 6/4 4 damage, etc. I would call it an aggressive tempo deck with a lot of reach. or a Reach/Tempo deck.
Here is where the concept of beatdown vs control roles are useful. During a matchup you can at anytime be considered the beatdown or control. The difference is you should be control when it benefits you more and you should be beat down when it benefits you more. Demon Hunter is often in the beatdown role, however when faced with another aggressive deck it often needs to act as a control, and knowing when to do this is often the difference between an average player and a high level player. Some players will be more likely to control, some more likely to be aggro, but the truth is you should be exaxtly beatdown or control depending on the circumstances, which can be extremely hard to judge. For most it's easier just to pretend you're always the beatdown because for a deck like DH more often then not beatdown is correct. This is the highest win rate strategy for average players. If you're considering becoming better you should become more familiar with beatdown, control, value, tempo, life, reach and how it relates to all other decks in the meta, this all then informs your play, which consist of deciding which cards to use, when to hold cards and when to play, reading the other player and counting their cards and counting your own cards. This is why there is actually a lot of skill to the game despite what the naysayers seem to think.