Dont you guys think Demon Hunter has been nerfed enough. I think the current set of cards is fine until the next expansion. Highlander Demon Hunter is legit too!
No, but also yes.
I'm open to the thought that more nerfs of existing cards might be worthwhile (a lot of what they have is very strong!), but waiting until the first round of nerfs for the next expansion seems like a good idea. Let things sit, let the interactions with the next round of cards get explored, then re-evaluate. I can totally imagine more nerfs to stuff like Warglaives or whatever, but yeah, Blizzard should wait.
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It *feels* like DH has been nerfed constantly, but doesn't seem that different from how all the original classes had several rounds of nerfs over a span of years being compressed in time. There was a time when Starving Buzzard + Unleash the Hounds cost 4 mana.
At least Warglaives (like Skull) is a card that seems like it'll rotate in *checks watch* a year and a half.
Yeah, I think it probably is too strong. The extra attack doesn't require you to kill the minion, and it can go face, and it's just a fairly strong 3/4 for 5 statline. Tweaking the numbers on Warglaives probably wouldn't be bad, and it could be any number. 5-mana 3/3 or 2/4 would be fine, IMHO. Alternately, requiring the attack to kill a minion would weaken it, but multiple attacks into a big minion is one of the few ways DH has to remove something. Or maybe when you gain that extra attack, you can't attack an enemy hero. So you can use it to clear a taunt, but then not swing for face. Any of those three things (make the numbers worse, restrict when you get the bonus attack, restrict what that bonus attack can do) seem like they'd be welcome changes.
I feel like Flamereaper is the way cooler weapon. It's still got some board-clear potential, but it's not as strong at going face, and that seems nice. It's also a card that rewards smart play and counter-play.
It does seem best. And it'll be 15 class cards, since DH is still catching up.
No, but also yes.
I'm open to the thought that more nerfs of existing cards might be worthwhile (a lot of what they have is very strong!), but waiting until the first round of nerfs for the next expansion seems like a good idea. Let things sit, let the interactions with the next round of cards get explored, then re-evaluate. I can totally imagine more nerfs to stuff like Warglaives or whatever, but yeah, Blizzard should wait.
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It *feels* like DH has been nerfed constantly, but doesn't seem that different from how all the original classes had several rounds of nerfs over a span of years being compressed in time. There was a time when Starving Buzzard + Unleash the Hounds cost 4 mana.
At least Warglaives (like Skull) is a card that seems like it'll rotate in *checks watch* a year and a half.
Yeah, I think it probably is too strong. The extra attack doesn't require you to kill the minion, and it can go face, and it's just a fairly strong 3/4 for 5 statline. Tweaking the numbers on Warglaives probably wouldn't be bad, and it could be any number. 5-mana 3/3 or 2/4 would be fine, IMHO. Alternately, requiring the attack to kill a minion would weaken it, but multiple attacks into a big minion is one of the few ways DH has to remove something. Or maybe when you gain that extra attack, you can't attack an enemy hero. So you can use it to clear a taunt, but then not swing for face. Any of those three things (make the numbers worse, restrict when you get the bonus attack, restrict what that bonus attack can do) seem like they'd be welcome changes.
I feel like Flamereaper is the way cooler weapon. It's still got some board-clear potential, but it's not as strong at going face, and that seems nice. It's also a card that rewards smart play and counter-play.