I don't disagree, and I possibly wouldn't be against them nerfing her again by making her non-discoverable. I've lost plenty of games against Rogues after they played their second or third DQA - even in decks that weren't highlander to begin with. But I get the sense that you're implying that this (the massive value of getting multiple DQA's) was the purpose of nerfing her.
Which, as I pointed out, I don't believe was the case at the time.
I agree its a very strong play when that happens. Dragonqueen can (theoretically) be as strong as she is because should only be played once but since rogue has easy ways to manipulate this AND the fact that you can discover new ones with explorers makes the highlander rogue such a powerhouse in the late game.
The problem with "banning" her from the discover pool after she´s played once is a good idea in theory to get the power level of highlander rogue down but that requires the game to manipulating the discover pool while in-game. Manipulating the game rules while already in a game has not EVER been on a card in hearthstone and there´s 0% chance they´ll change the very fundamentals of the game mechanics like this for this one card.
This combo (to re-discover her with an explorer) is not NEARLY as broken though as it was pre-nerf when you generated her again and made it cost 0 mana in which you could fill an entire board full of powerful, big-stated minions from just 9 mana and ONE card.
Blizzard never intended to change the very fundamentals of the discover mechanics with the nerf, they just wanted away from the big swing turns when she generated herself and above combo ensued.
This isnt news for anyone but Berserkerdude though
Holy shit, you seriously have some sort of comprehension disorder.
THE BOTTOM LINE IN ALL OF THIS IS THAT YOU CAN STILL GET ALEX OFF OF ALEX AFTER BLIZZARD MADE IT SO YOU COULDNT DO THAT BECAUSE THEY SAID IT WAS TOO OVERPOWERED. WHY AM I SAYING THE NERF DIDN'T FOLLOW THEIR PHILOSOPHY?!
BECAUSE YOU CAN STILL GET ALEX OFF OF ALEX, EVEN IF IT ISN'T IN THE WAY THE NERF TARGETED IT AS!
Jesus. H. Tapdancing. Christ.
Oh my god.
You´re a lost case. I´m done trying to explain a very simple mechanic for you.
Oh my fucking god dude. Are you actually this stupid or are you trolling me?
I FUCKING GET THAT THE NERF WAS SUPPOSED TO DO THAT.
BUT YOU CAN STILL GET ALEX OFF OF ALEX BECAUSE OF THE EXPLORERS. AND THEY NERFED HER IN THE FIRST PLACE BECAUSE THEY DIDN'T LIKE THAT.
IT THEREFORE FOLLOWS THAT THE NERF DIDN'T FOLLOW BLIZZARDS INTENTS, EVEN IF YOU GET ALEX OFF OF ALEX LESS FREQUENTLY NOW BECAUSE OF IT.
Like... am I on crazy pills today, or what? You're leading us around in a completely circular discussion!
Ok so you want a NEW nerf then?
Because you keep saying: "The nerf isnt doing what it was supposed to!" when thats exactly what it is doing. Also you cant seem to understand Blizzards intention. They never intended her to not beeing discovered again by generated explorers. I honestly cant fathom why this is so hard for you to understand.
Alex should not be able to generate itself. And even after the nerf, it can still do that, although more indirectly and less efficiently, it still can.
That's the crux of what I'm saying.
What is it you do not understand? It is working exactly like Blizzard intended it to.
Alex doesnt generate herself. She can generate explorers that can then discover her. This is not what the "nerf" was targeting. Everything is working just like its supposed to, you are just for some reason not understanding the difference.
"The only thing they did was so that she cant generate herself as a 0 mana dragon. You can still get a 0 mana explorer and discover a new 9 mana version."
Yeah, that's what I'm saying. The nerf really didn't do what it was supposed to.
The nerf was targeted only so that she couldnt generate herself as a 0 mana minion so you could play it back to back.
To not be able to discover a full costed new version was never the reason for the nerf. Its working as intended.
Wasn't that the whole point of nerfing Dragonqueen Alex so she couldn't rediscover herself?
Her explorers really shouldn't be able to re-discover her. That can still happen. It's almost like that change never even happened. And when it does, it's stupid. Even if you do have to pay another 9 mana for it this time.
The only thing they did was so that she cant generate herself as a 0 mana dragon. You can still get a 0 mana explorer and discover a new 9 mana version. The Draconic lackey should never have been printed. Lackeys otherwise doesnt have as much power late game, even the discover a spell one can rarely generate any good late game spells for rogue, but draconic lackey can almost always discover a strong late game dragon.
Rogue is really frustrating to play against. Everything about the class is RNG-based and the deciding factor on who wins is more on the RNG of the game rather than actual plays from the player. Rogue is so strong because of the infinite values from the lackeys. Lackeys are not good for the game and I cant wait for them to rotate out.
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I agree its a very strong play when that happens. Dragonqueen can (theoretically) be as strong as she is because should only be played once but since rogue has easy ways to manipulate this AND the fact that you can discover new ones with explorers makes the highlander rogue such a powerhouse in the late game.
The problem with "banning" her from the discover pool after she´s played once is a good idea in theory to get the power level of highlander rogue down but that requires the game to manipulating the discover pool while in-game. Manipulating the game rules while already in a game has not EVER been on a card in hearthstone and there´s 0% chance they´ll change the very fundamentals of the game mechanics like this for this one card.
This combo (to re-discover her with an explorer) is not NEARLY as broken though as it was pre-nerf when you generated her again and made it cost 0 mana in which you could fill an entire board full of powerful, big-stated minions from just 9 mana and ONE card.
Blizzard never intended to change the very fundamentals of the discover mechanics with the nerf, they just wanted away from the big swing turns when she generated herself and above combo ensued.
This isnt news for anyone but Berserkerdude though
Oh my god.
You´re a lost case. I´m done trying to explain a very simple mechanic for you.
Have a nice day
Ok so you want a NEW nerf then?
Because you keep saying: "The nerf isnt doing what it was supposed to!" when thats exactly what it is doing. Also you cant seem to understand Blizzards intention. They never intended her to not beeing discovered again by generated explorers. I honestly cant fathom why this is so hard for you to understand.
This is the exact wording from the patch notes:
"Dragonqueen Alexstrasza – Her Battlecry can no longer generate another copy of herself."
Is this really so hard to understand? Her BATTLECRY can no longer generate another copy of herself.
She just doesnt work like YOU want her to. Big difference
What is it you do not understand? It is working exactly like Blizzard intended it to.
Alex doesnt generate herself. She can generate explorers that can then discover her. This is not what the "nerf" was targeting. Everything is working just like its supposed to, you are just for some reason not understanding the difference.
The nerf was targeted only so that she couldnt generate herself as a 0 mana minion so you could play it back to back.
To not be able to discover a full costed new version was never the reason for the nerf. Its working as intended.
The only thing they did was so that she cant generate herself as a 0 mana dragon. You can still get a 0 mana explorer and discover a new 9 mana version. The Draconic lackey should never have been printed. Lackeys otherwise doesnt have as much power late game, even the discover a spell one can rarely generate any good late game spells for rogue, but draconic lackey can almost always discover a strong late game dragon.
Rogue is really frustrating to play against. Everything about the class is RNG-based and the deciding factor on who wins is more on the RNG of the game rather than actual plays from the player. Rogue is so strong because of the infinite values from the lackeys. Lackeys are not good for the game and I cant wait for them to rotate out.