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Whizbang's Workshop Set Cards List & Guide
Quote from nyr88byg >> Quote from nyr88byg >> Thanks! 1. On average, a better yogg. He would usually clear opponent's board and play a secret or two. 2. This deck only has 13 spells so I don't think Incanter's flow would do much, pretty much a dead draw. Quote from SCWT_FTW >> Congrats! Two questions: 1. How good was Solarian Prime? I haven't gotten him to go off yet. 2. Given how spell-heavy this version is, what do you think about the inclusion of that new 2-mana spell that reduces cost of all spells by 1? Thanks! 1. On average, a better yogg. He would usually clear opponent's board and play a secret or two. 2. This deck only has 13 spells so I don't think Incanter's flow would do much, pretty much a dead draw.
Quote from nyr88byg >> Thanks! 1. On average, a better yogg. He would usually clear opponent's board and play a secret or two. 2. This deck only has 13 spells so I don't think Incanter's flow would do much, pretty much a dead draw.
Thanks!
1. On average, a better yogg. He would usually clear opponent's board and play a secret or two.
2. This deck only has 13 spells so I don't think Incanter's flow would do much, pretty much a dead draw.
Quote from SCWT_FTW >> Congrats! Two questions: 1. How good was Solarian Prime? I haven't gotten him to go off yet. 2. Given how spell-heavy this version is, what do you think about the inclusion of that new 2-mana spell that reduces cost of all spells by 1?
Congrats! Two questions:
1. How good was Solarian Prime? I haven't gotten him to go off yet.
2. Given how spell-heavy this version is, what do you think about the inclusion of that new 2-mana spell that reduces cost of all spells by 1?
Gotcha. I’ve been playing the deck and it’s gotten me to diamond 8! (I was stalling out on 10, especially day one when I refused to play DH...)
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Gotcha. I’ve been playing the deck and it’s gotten me to diamond 8! (I was stalling out on 10, especially day one when I refused to play DH...)
Congrats! Two questions:
1. How good was Solarian Prime? I haven't gotten him to go off yet.
2. Given how spell-heavy this version is, what do you think about the inclusion of that new 2-mana spell that reduces cost of all spells by 1?