Somewhat related question: do you think Raid the Sky Temple belongs in spell Mage? I've noticed that many meta decks are not running it, but not sure why...is it really not worth the turn 1 tempo loss?
Turn 1 tempo loss is not the reason for this crap don't see play.
The reason is play with one card less vs a very agressive DH meta, it is suicide, you never have a chance to get the value back because for some reason they put the insane requirement of play 10 spells (if draw or get instead of play will be ok).
In the point you can complete the quest, use your hero power many times to get value from the quest you already win or lose anyway, plus, in a very slow control deck the Reno hero card do a better job than that without ruining your starting hand.
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Turn 1 tempo loss is not the reason for this crap don't see play.
The reason is play with one card less vs a very agressive DH meta, it is suicide, you never have a chance to get the value back because for some reason they put the insane requirement of play 10 spells (if draw or get instead of play will be ok).
In the point you can complete the quest, use your hero power many times to get value from the quest you already win or lose anyway, plus, in a very slow control deck the Reno hero card do a better job than that without ruining your starting hand.