Playing Onyxia, dragons vs dragons. Our last two minions die at the same time, so it'll be a tie and on to the next round. But no! A Whelp! My opponent was at 6 health, so Welp + Tavern killed her.
They couldn't handle the Many Whelps. It's not even remotely ****ing imaginable.
Really easy 1st place finish as Lich Baz'hial, Pretzel Mustard, even. No losses, ending at 31 HP. As Lich. Maybe if someone had gone Murlocs they could have stood a chance, but without poison, stats win.
And when it comes to stats, Unearthed Underling with double golden Wrath Weaver gets huge fast. Worth noting that Kathra'natir is a must-not-pick, since he prevents damage that would otherwise grow the UU.
Alex with an early Golden Selfless Hero for Imp Mama allows me to transition into a poison scam comp. Not a huge thing to be proud of, but Mama was sweet, and it was one of those "should have been 8th place" games that just worked out well. Ended 2nd place to some stacked Amalgadons, but the key to my opponent's win was the plants.
I've been saying for ages that plants just win games. They can be bad if you're trying to Macaw, but otherwise they'll often really impress me. They break ties. They pop shields. They clean-up low HP scam poisons. Plants. Just. Win.
speaking of Yogg I have to say I really like this new Elise, especially her yogg-ish turn3 (buy one, HP/discover one without needing to sell) - very strong and consistent early game - can't wait to get her again
I wonder if it'd be worth to level on Turn 4 (6 gold) and sell the minion from Turn 1 in order to discover a Tavern 3 minion... You'd have two 2s and a 3 and maybe half of an econ minion... I suppose t5/7g doesn't work out great, with either a wasted gold or a refresh. But then the 8g turn could be an easy Level/Discover... Hrm.
Round 2: Level, HP and freeze (with a second chance for an Econ minion).
Round 3: Buy the Econ Minion + HP on the 2 drop from last round for a 3-drop. You'll have a 2-drop, 3-drop, and half of an econ 1-drop, and that's a great setup at this stage in the game.
All along, if you get really bad minions from your HP, you can just freeze and try again and buy the best regular minion.
Anyhow, just had a 4th place with mediocre Pirates, and a 1st with an odd Brann menagerie, but it beat out a Ragnaros with double Deflect-o-Bot and a tonne of refreshes, and we were 1vs1 for like 5 rounds.
Gala's early power, plus all the middle-game choices of what to try for, is just really fun. A little bit like Toki mixed with Yogg.
Ok, so Majordomo seems actually kinda legit now. Just had back-to-back firsts with him as a large part. Stick a Divine Shield leftmost and profit.
First game was Rag, so that's almost cheating, but it was the trashiest Rag run, where after my 6 gold I think I'd killed 3 total minions. Had Majordomo going before Sulfuras.
Second game was Nozdormu, and I had an 80 attack Deflect-o-Bot, a 40-ish one, and a 30/30-ish Divine Shield Egg for a refresh. The bigger deflecto had 52 stacks of Majordomo buff.
//
After a few more Majordomo games, seems like mans is an easy 3rd. Not always 1st, but often easy points.
Playing Omu with Pirates, nothing special. I'm feeling like I'm probably dead at 5 heath with trash pirates. I sell down to 4 units to buy a golden Yo-Ho-Ogre, figuring that the only way I win is with that, my 2 Southsea Captain and Ripsnarl Captain, if I can discover a Dread Admiral Eliza and my opponent attacks first with something small. Then my Yo-Ho can farm those stat buffs.
This is the Pepper thread, so you know I discover it, and my opponent indeed starts with something small. Win.
Next up: Lich King. He doesn't have a taunt, and begins with a reborn Spawn of N'Zoth, and again, I just farm with Yo-Ho. Down to 3, and I luck into the Ghost, before losing to a stacked Alex with Divine Shield dragons. Ah, but that was an epic 6th or 7th to 2nd scam.
Pulled off ghoul-rattle combo but instead of rat pack used THE BOAT. 4 health and summon 3 (+3 from baron) makes it ideal to fill the board even before baron hits gold. Sadly there's no pirate goldrinn so had to fill rest of the board with spawns, selflesses and bombs.
This... this is the greatest build in the history of Hearthstone.
A couple of bad games, then why not Reno? I know he's not the highest win rate hero, but he's cool.
Stablize on 9 health with a hero power on Lightfang Enforcer, and a full suite of targets; +20/+10 per turn. Pretty soon the Tabbycat who got you the triple is replaced by a Hydra, and you finish with a 37 attack cleave, a couple of giant Divine Shield minions, and a taunt demon who's just a boring taunt, but does the trick.
After a few rounds of bad hits against a 1 HP Rafaam playing a tonne of divine shield, I finally get that last damage through to win the match. The minion I added in the last round: a Brann + Edwin powered 6 / 66 Annihilan Battlemaster.
So George the Fallen has been knocking folks out, killed his last three opponents.
I'm up next, but is it my time to die? No, it's Unstable Ghoul time. Without those divine shields, George folded like a newspaper (remember what those were, kids?). Smacked him for like 20 overkill.
Whelp Lethal!
Playing Onyxia, dragons vs dragons. Our last two minions die at the same time, so it'll be a tie and on to the next round. But no! A Whelp! My opponent was at 6 health, so Welp + Tavern killed her.
They couldn't handle the Many Whelps. It's not even remotely ****ing imaginable.
Really easy 1st place finish as Lich Baz'hial, Pretzel Mustard, even. No losses, ending at 31 HP. As Lich. Maybe if someone had gone Murlocs they could have stood a chance, but without poison, stats win.
And when it comes to stats, Unearthed Underling with double golden Wrath Weaver gets huge fast. Worth noting that Kathra'natir is a must-not-pick, since he prevents damage that would otherwise grow the UU.
Alex with an early Golden Selfless Hero for Imp Mama allows me to transition into a poison scam comp. Not a huge thing to be proud of, but Mama was sweet, and it was one of those "should have been 8th place" games that just worked out well. Ended 2nd place to some stacked Amalgadons, but the key to my opponent's win was the plants.
I've been saying for ages that plants just win games. They can be bad if you're trying to Macaw, but otherwise they'll often really impress me. They break ties. They pop shields. They clean-up low HP scam poisons. Plants. Just. Win.
Anyhow, a nice game to end the night with.
I wonder if it'd be worth to level on Turn 4 (6 gold) and sell the minion from Turn 1 in order to discover a Tavern 3 minion... You'd have two 2s and a 3 and maybe half of an econ minion... I suppose t5/7g doesn't work out great, with either a wasted gold or a refresh. But then the 8g turn could be an easy Level/Discover... Hrm.
New Galakrond seems legit.
Anyhow, just had a 4th place with mediocre Pirates, and a 1st with an odd Brann menagerie, but it beat out a Ragnaros with double Deflect-o-Bot and a tonne of refreshes, and we were 1vs1 for like 5 rounds.
Gala's early power, plus all the middle-game choices of what to try for, is just really fun. A little bit like Toki mixed with Yogg.
Ok, so Majordomo seems actually kinda legit now. Just had back-to-back firsts with him as a large part. Stick a Divine Shield leftmost and profit.
First game was Rag, so that's almost cheating, but it was the trashiest Rag run, where after my 6 gold I think I'd killed 3 total minions. Had Majordomo going before Sulfuras.
Second game was Nozdormu, and I had an 80 attack Deflect-o-Bot, a 40-ish one, and a 30/30-ish Divine Shield Egg for a refresh. The bigger deflecto had 52 stacks of Majordomo buff.
//
After a few more Majordomo games, seems like mans is an easy 3rd. Not always 1st, but often easy points.
Scammed my way to a nice 2nd place.
Playing Omu with Pirates, nothing special. I'm feeling like I'm probably dead at 5 heath with trash pirates. I sell down to 4 units to buy a golden Yo-Ho-Ogre, figuring that the only way I win is with that, my 2 Southsea Captain and Ripsnarl Captain, if I can discover a Dread Admiral Eliza and my opponent attacks first with something small. Then my Yo-Ho can farm those stat buffs.
This is the Pepper thread, so you know I discover it, and my opponent indeed starts with something small. Win.
Next up: Lich King. He doesn't have a taunt, and begins with a reborn Spawn of N'Zoth, and again, I just farm with Yo-Ho. Down to 3, and I luck into the Ghost, before losing to a stacked Alex with Divine Shield dragons. Ah, but that was an epic 6th or 7th to 2nd scam.
When you beat Murlocs as Jaraxxus. Just think how silly that'd have sounded two months ago.
Anyhow, I had Gold Cannon, Gold Juggler, regular Juggler, and Rafaam only had sorta big poison--no shields, no plants.
This... this is the greatest build in the history of Hearthstone.
A couple of bad games, then why not Reno? I know he's not the highest win rate hero, but he's cool.
Stablize on 9 health with a hero power on Lightfang Enforcer, and a full suite of targets; +20/+10 per turn. Pretty soon the Tabbycat who got you the triple is replaced by a Hydra, and you finish with a 37 attack cleave, a couple of giant Divine Shield minions, and a taunt demon who's just a boring taunt, but does the trick.
After a few rounds of bad hits against a 1 HP Rafaam playing a tonne of divine shield, I finally get that last damage through to win the match. The minion I added in the last round: a Brann + Edwin powered 6 / 66 Annihilan Battlemaster.
So George the Fallen has been knocking folks out, killed his last three opponents.
I'm up next, but is it my time to die? No, it's Unstable Ghoul time. Without those divine shields, George folded like a newspaper (remember what those were, kids?). Smacked him for like 20 overkill.
Since there is salt, there should also be pepper.
Salt just gives you high blood pressure, pepper is the spice of life.