speaking of Yogg I have to say I really like this new Elise, especially her yogg-ish turn3 (buy one, HP/discover one without needing to sell) - very strong and consistent early game - can't wait to get her again
I wonder if it'd be worth to level on Turn 4 (6 gold) and sell the minion from Turn 1 in order to discover a Tavern 3 minion... You'd have two 2s and a 3 and maybe half of an econ minion... I suppose t5/7g doesn't work out great, with either a wasted gold or a refresh. But then the 8g turn could be an easy Level/Discover... Hrm.
Round 2: Level, HP and freeze (with a second chance for an Econ minion).
Round 3: Buy the Econ Minion + HP on the 2 drop from last round for a 3-drop. You'll have a 2-drop, 3-drop, and half of an econ 1-drop, and that's a great setup at this stage in the game.
All along, if you get really bad minions from your HP, you can just freeze and try again and buy the best regular minion.
Anyhow, just had a 4th place with mediocre Pirates, and a 1st with an odd Brann menagerie, but it beat out a Ragnaros with double Deflect-o-Bot and a tonne of refreshes, and we were 1vs1 for like 5 rounds.
Gala's early power, plus all the middle-game choices of what to try for, is just really fun. A little bit like Toki mixed with Yogg.
Playing Omu with Pirates, nothing special. I'm feeling like I'm probably dead at 5 heath with trash pirates. I sell down to 4 units to buy a golden Yo-Ho-Ogre, figuring that the only way I win is with that, my 2 Southsea Captain and Ripsnarl Captain, if I can discover a Dread Admiral Eliza and my opponent attacks first with something small. Then my Yo-Ho can farm those stat buffs.
This is the Pepper thread, so you know I discover it, and my opponent indeed starts with something small. Win.
Next up: Lich King. He doesn't have a taunt, and begins with a reborn Spawn of N'Zoth, and again, I just farm with Yo-Ho. Down to 3, and I luck into the Ghost, before losing to a stacked Alex with Divine Shield dragons. Ah, but that was an epic 6th or 7th to 2nd scam.
Pulled off ghoul-rattle combo but instead of rat pack used THE BOAT. 4 health and summon 3 (+3 from baron) makes it ideal to fill the board even before baron hits gold. Sadly there's no pirate goldrinn so had to fill rest of the board with spawns, selflesses and bombs.
This... this is the greatest build in the history of Hearthstone.
A couple of bad games, then why not Reno? I know he's not the highest win rate hero, but he's cool.
Stablize on 9 health with a hero power on Lightfang Enforcer, and a full suite of targets; +20/+10 per turn. Pretty soon the Tabbycat who got you the triple is replaced by a Hydra, and you finish with a 37 attack cleave, a couple of giant Divine Shield minions, and a taunt demon who's just a boring taunt, but does the trick.
After a few rounds of bad hits against a 1 HP Rafaam playing a tonne of divine shield, I finally get that last damage through to win the match. The minion I added in the last round: a Brann + Edwin powered 6 / 66 Annihilan Battlemaster.