Finally! Librams seem good. It fits with the lore class identity, it fits with the class mechanics, and thanks to the discounts they're actually good cards as well. If we can just get a late game value engine the class will be in good shape.
Its funny... No paladin player complained about secrets OR (ironically) a lack of identify when "WHO AM I?! NONE OF YOUR BUSINESS!" was top tier for like 6 months.
Yeah, actually I complained. I actually refused to play that deck and played normal Midrange Pally instead.
There you go.
And even if people in here all played Secret Paladin, are they wrong that Secrets still shouldn't be part of the Paladin identity?
If you're going to pull that particular reasoning (about how good guys don't have to reveal every card up their sleeve) for having Secrets in Paladin, why can't Druid have them? Are you telling me that it wouldn't be far-fetched for Druids to know some secret plant related shit that no one else knows due to their deep relationship with Nature?
When people think of a holy warrior adorn with heavy plate-mail do they think of trickery and secrets? Do they actually have anything like it in the lore?
Actually the real "paladins" or rather said templars were involved with mysticism, forbidden knowledge about the universe and had alot of secrets that still have to be uncovered.
Templars themself were a secret organisation, with alot of secrets in their own ranks and towards society.
In class identity, paladins using secrets, makes alot of sense!
That's not Paladins in WOW though.
There's no "secret" sects in WOW Paladin. By which I mean, they don't share secret, hidden knowledge.
"Paragons of Justice
This is the call of the paladin: to protect the weak, to bring justice to the unjust, and to vanquish evil from the darkest corners of the world. These holy warriors are equipped with plate armor so they can confront the toughest of foes, and the blessing of the Light allows them to heal wounds and, in some cases, even restore life to the dead.
Class Information
Paladins stand directly in front of their enemies, relying on heavy armor and healing in order to survive incoming attacks. Whether with massive shields or crushing two-handed weapons, Paladins are able to keep claws and swords from their weaker fellows – or they use healing magic to ensure that they remain on their feet."
Yeah that sounds like they'll use Secrets. A class that says they'll stand directly in front of their enemies and take incoming damage head-on, sounds like they'll use Secrets.
In reality secret religions were really common; secret sects and heathens. Does that mean Priest should now use Secrets? Why not Warlocks? Witches were seen to have secret societies. Like, we can go on and on about this.
I also hate the "Paladins are White/Red from MTG" argument. This is HS, not MTG. In some aspects they can be similar. Doesn't mean they have to be exactly the same. They should follow the imagery from WOW. And yes, that does include minion swarm. It doesn't mean only minion swarm.
Yeah, Secrets don't fit thematically at all. From a flavour perspective it doesn't fit. From a balance perspective, it's rare that you actually want to put them in your deck - they're often not worth the card slot.
I feel like the Paladin identity as defined by Blizz (in terms of the traits laid out instead of the image of the class) just shuts down any control possibilities whatsoever as well. Not having any direct removal is a choker for the class. It's also completely weird card draw isn't listed as a weakness given that they are hesitant to add good, non-conditional card draw for the class.
In fact the Paladin basic card pool is straight trash. They nerfed Equality to the ground, so that's crap now; once you take that out, the real staples in the basic pool are Truesilver, Blessing of Kings, Tirion (maybe) and Consecration (maybe). Honestly as the power level of cards has gone up generally, Tirion has gone from a game-ender to a decently strong minion, Consecration is just mediocre and the only reason we're using it is because they haven't seen fit to give us anything else. Like, the Paladin basic card pool basically revolves around minion combat, having things on the board which you can then take advantage of and taking value trades with them. And that's fine, but the massive amount of mana/tempo cheating in the game rn and the amount of removals and clears there are and minions rarely live for a turn, if that. So many of the tools that Paladin has are so dependent on having something live that the strengths of the Paladin class aren't able to be used properly. They need to start giving proper removals, clears, draws, Rush minions.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
⚙
Learn More
Cosmetics
Related Cards
Card Pools
✕
×
PopCard Settings
Click on the buttons to change the PopCard background.
Elements settings
Click on the button to hide or unhide popcard elements.
Finally! Librams seem good. It fits with the lore class identity, it fits with the class mechanics, and thanks to the discounts they're actually good cards as well. If we can just get a late game value engine the class will be in good shape.
Yeah, actually I complained. I actually refused to play that deck and played normal Midrange Pally instead.
There you go.
And even if people in here all played Secret Paladin, are they wrong that Secrets still shouldn't be part of the Paladin identity?
If you're going to pull that particular reasoning (about how good guys don't have to reveal every card up their sleeve) for having Secrets in Paladin, why can't Druid have them? Are you telling me that it wouldn't be far-fetched for Druids to know some secret plant related shit that no one else knows due to their deep relationship with Nature?
When people think of a holy warrior adorn with heavy plate-mail do they think of trickery and secrets? Do they actually have anything like it in the lore?
That's not Paladins in WOW though.
There's no "secret" sects in WOW Paladin. By which I mean, they don't share secret, hidden knowledge.
This is the call of the paladin: to protect the weak, to bring justice to the unjust, and to vanquish evil from the darkest corners of the world. These holy warriors are equipped with plate armor so they can confront the toughest of foes, and the blessing of the Light allows them to heal wounds and, in some cases, even restore life to the dead.
Paladins stand directly in front of their enemies, relying on heavy armor and healing in order to survive incoming attacks. Whether with massive shields or crushing two-handed weapons, Paladins are able to keep claws and swords from their weaker fellows – or they use healing magic to ensure that they remain on their feet."
Yeah that sounds like they'll use Secrets. A class that says they'll stand directly in front of their enemies and take incoming damage head-on, sounds like they'll use Secrets.
In reality secret religions were really common; secret sects and heathens. Does that mean Priest should now use Secrets? Why not Warlocks? Witches were seen to have secret societies. Like, we can go on and on about this.
I also hate the "Paladins are White/Red from MTG" argument. This is HS, not MTG. In some aspects they can be similar. Doesn't mean they have to be exactly the same. They should follow the imagery from WOW. And yes, that does include minion swarm. It doesn't mean only minion swarm.
Yeah, Secrets don't fit thematically at all. From a flavour perspective it doesn't fit. From a balance perspective, it's rare that you actually want to put them in your deck - they're often not worth the card slot.
I feel like the Paladin identity as defined by Blizz (in terms of the traits laid out instead of the image of the class) just shuts down any control possibilities whatsoever as well. Not having any direct removal is a choker for the class. It's also completely weird card draw isn't listed as a weakness given that they are hesitant to add good, non-conditional card draw for the class.
In fact the Paladin basic card pool is straight trash. They nerfed Equality to the ground, so that's crap now; once you take that out, the real staples in the basic pool are Truesilver, Blessing of Kings, Tirion (maybe) and Consecration (maybe). Honestly as the power level of cards has gone up generally, Tirion has gone from a game-ender to a decently strong minion, Consecration is just mediocre and the only reason we're using it is because they haven't seen fit to give us anything else. Like, the Paladin basic card pool basically revolves around minion combat, having things on the board which you can then take advantage of and taking value trades with them. And that's fine, but the massive amount of mana/tempo cheating in the game rn and the amount of removals and clears there are and minions rarely live for a turn, if that. So many of the tools that Paladin has are so dependent on having something live that the strengths of the Paladin class aren't able to be used properly. They need to start giving proper removals, clears, draws, Rush minions.