I think it really depends on what you want from wild. If you want to play competitively and reach like rank 5 or legend each month, then you should craft something like secret mage, pirate warrior or any other hyper aggressive deck. Since you mentioned missing the death knights though, i recommend staying above rank 10 and just experiment. You will see a lot more different decks here, and almost anything is kinda viable.
You can just keep playing with the three decks you have so far and get inspired by what other people are playing. Like I said in this bracket almost any decently constructed deck is somewhat viable and the variety makes it a lot of fun imo. As soon as you pass rank 10 it gets more try-hardy, a lot less variety and a lot less fun imo.
I understand what you're saying, but there is no point in trying to stay above rank 10. Losing for 10 games straight just to stay above rank 10 is not the way. And who knows, I've already beaten Big Priest with my demon deck.
No worries, make your own experiences, but if you think big priest is bad you haven't faced the true horrors of the wild ladder yet :D that being said demonlock/renodemonlock are very cool decks, the renolock-core is my favorite actually since there are so many directions you can go with it. Anyway I hope you have fun and success in wild ;)
I think it really depends on what you want from wild. If you want to play competitively and reach like rank 5 or legend each month, then you should craft something like secret mage, pirate warrior or any other hyper aggressive deck. Since you mentioned missing the death knights though, i recommend staying above rank 10 and just experiment. You will see a lot more different decks here, and almost anything is kinda viable.
You can just keep playing with the three decks you have so far and get inspired by what other people are playing. Like I said in this bracket almost any decently constructed deck is somewhat viable and the variety makes it a lot of fun imo. As soon as you pass rank 10 it gets more try-hardy, a lot less variety and a lot less fun imo.
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No worries, make your own experiences, but if you think big priest is bad you haven't faced the true horrors of the wild ladder yet :D that being said demonlock/renodemonlock are very cool decks, the renolock-core is my favorite actually since there are so many directions you can go with it. Anyway I hope you have fun and success in wild ;)
I think it really depends on what you want from wild. If you want to play competitively and reach like rank 5 or legend each month, then you should craft something like secret mage, pirate warrior or any other hyper aggressive deck. Since you mentioned missing the death knights though, i recommend staying above rank 10 and just experiment. You will see a lot more different decks here, and almost anything is kinda viable.
You can just keep playing with the three decks you have so far and get inspired by what other people are playing. Like I said in this bracket almost any decently constructed deck is somewhat viable and the variety makes it a lot of fun imo. As soon as you pass rank 10 it gets more try-hardy, a lot less variety and a lot less fun imo.