So... is the hero power as bad as we thought? Technically it says random spells but not random targets. Does there seem to be any non-randomness in the targeting of the random spells?
I know that it's highly unlikely, but I will try to get him into play later today.
Random spells with random targets, if a least you discover the spells will be cast with random targets the backfire can be avoided but the way the card work it is just trash.
You can deal with random stuff when the cost is low, like Animal Companion or Lightning Storm, but a 10 manas hero card should be something much more powerful and reliable, just compare with warlock DK or the hunter one, this card should cost 7 manas at maximum.
It is expensive, 10 manas hero card in a class lacking survavility, you can't reach 10 manas vs any aggro or midrange deck with mage, especially vs druid spam minions all the time in token or cheating big ones in mid game.
It is unreliable, too many spells can backfire in late game, even good ones drawing cards, after you play a 10 manas card you don't want to draw much.
Other classes play 7, 8, 9 or 10 manas card can win the game in the same turn or setup to win in the next one, like Galakrond, for mage a 10 manas card can backfire easily.
It is just not fair, mage have the worst quest, the weakest sidequests, outdated mass removals and now the more pathetic weak hero card ever made.
Buffs the class need now:
Reno hero card cost reduced to 7 manas.
Revert all the nerfs was done, mage don't have weapons or lackeys, give her a least powerful spells.
The battlecry is a better version of fully upgraded Galakrond priest, what is fair for the extra 3 manas, but unless the hero power is insanely overbroken out of the roof, totally "I win" type of effect will be hard to play for 10 manas, just compare to hunter hero card, you get all spells played in the game for free again what is more powerful battlecry most of the time than a perfect reset in the board.
Random spells with random targets, if a least you discover the spells will be cast with random targets the backfire can be avoided but the way the card work it is just trash.
You can deal with random stuff when the cost is low, like Animal Companion or Lightning Storm, but a 10 manas hero card should be something much more powerful and reliable, just compare with warlock DK or the hunter one, this card should cost 7 manas at maximum.
Trash tier card.
It is expensive, 10 manas hero card in a class lacking survavility, you can't reach 10 manas vs any aggro or midrange deck with mage, especially vs druid spam minions all the time in token or cheating big ones in mid game.
It is unreliable, too many spells can backfire in late game, even good ones drawing cards, after you play a 10 manas card you don't want to draw much.
Other classes play 7, 8, 9 or 10 manas card can win the game in the same turn or setup to win in the next one, like Galakrond, for mage a 10 manas card can backfire easily.
It is just not fair, mage have the worst quest, the weakest sidequests, outdated mass removals and now the more pathetic weak hero card ever made.
Buffs the class need now:
Reno hero card cost reduced to 7 manas.
Revert all the nerfs was done, mage don't have weapons or lackeys, give her a least powerful spells.
10 manas hero card, just compare this crap with warlock DK and you see how terrible is.
Poor mages...
The quest is garbage.
The side quests are weaker than druid and hunter ones.
The hero card is a bad joke.
Don't have weapons, healing, survavility and the last thing remaining, the half assed highlander deck is worst than rogue highlander deck.
Jaina really deserve that?
We need a card that trade hero power for the rest of the game, random spells don't make much diference if is your hero power or the opponent...
I think the hero power will be:
2 manas summon a random minion was "poofed".
The battlecry is a better version of fully upgraded Galakrond priest, what is fair for the extra 3 manas, but unless the hero power is insanely overbroken out of the roof, totally "I win" type of effect will be hard to play for 10 manas, just compare to hunter hero card, you get all spells played in the game for free again what is more powerful battlecry most of the time than a perfect reset in the board.
Mage need a hero, desesperately.