"Please explain how galakrond can compete with shaman quest."
You realize they synergize insanely well together right? And before you reply with "you lose your double battlecry hero power for the rest of the game." Four 8/8 rush minions is going to be the end of the game in a lot of cases.
I easily beat one in wild with my Renolock. He played the quest and completed it mid game only to overwrite his OP double battlecry with galakrond(he only invoked once that game). He did HP first so he got 4x of the 2/2 rush, but that didn't do much and he had a much worse new HP and conceded. I said galakrond was not viable in quest shaman and that game proved it to me.
That guy doesn’t know how to play the deck then. You are basing all your evaluations of the card based off beating one noob. You can get Galakrond and still keep the quest hero power.
I disagree, hero cards always see play in tier 1-3 decks. We will see these for years, quest too.
Why would I play the Shaman Galakrond over the quest? I did mention Galakrond has potential in priest and warrior(sans invoke package), too weak in Rogue and warlock.
I think you’re being VERY pessimistic about the quality of the class invoke cards, but I see your point about the neutrals and the future for these cards without any upcoming support. Galakrond, should it be overshadowed by a future strategy, will likely become dead for a few of the classes. Of the 5 now I think Rogue is the only one with no hope whatsoever. Priest and Warrior (and possibly shaman) will have the most longevity with their versions, but who knows? Maybe dragons/pirates just squashes everything come the end of the month. Hopefully those 35 new adventure cards support some aspect of these decks to keep them relevant.
Tell me which Galakrond class cards are good? I would much rather be running dragons or removal or board clears instead. You do agree on priest and warrior and that's because they get the best hero power. Link to the 35 new adventure cards? Blizz hasn't offered adventures in years, just 3x expansions a year.
It is not even remotely the same. Galakronds minions come with hero power effects to back them up, some of which are tempo based. Cthuns minions had no immediate benefit and were mostly just vanilla in stats if not worse.
Galakrond also has a neutral minion to help you draw him. Many cthun games you wouldn't even draw cthun because if he was near bottom deck it was horrible.
Galakrond also does not require as much improving as cthun did. Once galakrond has been invoked 4 times, you're done. Cthun needed to reach massive stats to win you the game, and often times you needed to drop him early to catch-up on board.
It's just not the same. You can tell on paper that galakrond will be more impactful than cthun was, just like you can tell that blizzard learned from their mistakes with cthun.
You must have meant battlecry effects. Good luck surviving long enough to invoke Galakrond 4x to gain the maximum battlecry and 5/2 weapon. The meta will be full of aggro and midrange dragon decks which will out tempo the slower Galakrond decks. Yes there's a 6/6 to draw him but if you play him on curve turn 7, he will probably not be invoked, something that's fine for priest and warrior because they mostly just want to upgrade their bad hero power. Invoking Galakrond 4x is quite difficult, there's only 8x invoke cards, 4x if you go highlander so a maximum Galakrond will be quite late in the game. C'thun would just keep growing, often OTKing you late game. The meta sped up in response to C'thun and will do the same vs. Galakrond.
I disagree with most of what you're saying, to be honest. Galakrond are just powerful hero cards. C'Thun was completely different. The invoke cards also activate your Galakrond's hero power regardless if you've played Galakrond or not, so they're a lot stronger than the cards you're comparing them to IMO.
I think at least 2 or 3 of the Galakrond cards will be tier 1 or 2.
You mean battlecry and once you play Galakrond, it doesn't change if I am correct.
I agree that the 4 mana 2/2 rush minion is terrible tho.
It's terrible until you finish Shaman quest, in which case it's 6 mana 6/4 rush off of one card.
The only one that's bad in Shaman is the 1 mana spell, the 5 mana 3/3 with double invoke is insane because it's basically 4x Hunting Mastiff and then you can Mutate the 3/3 into a good six drop.
Even in other decks it's okay. You get the body plus two 1/1s, 3 hero attack, 1 lackey in hand, or add a random Priest minion to hand.
You’re doing it wrong. Make sure summoning Galakrond is your 6th battlecry. You will get Galakrond’s summon ability and then get your quest hero power.
You are dead wrong in a lot of your points. First of all, a smart player will run dragons alongside Galakrond. My Galakrond Shaman deck is killing it right now.
Second, you can still use Galakrond’s summon ability with Shaman and keep your double battlecry hero power. You make sure that summoning Galakrond is your 6th triggered battlecry, then you get Galakrond’s summon ability, then you get your 2x battlecry hero power. This way you get to still use your op battlecry minions and unleash multiple “Devastations”. Also, I’ve cleared the field multiple times just from invoking four times in a turn thanks to double battlecry, so the rush minions are better and easier to utilize than you think.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
⚙
Learn More
Cosmetics
Related Cards
Card Pools
✕
×
PopCard Settings
Click on the buttons to change the PopCard background.
Elements settings
Click on the button to hide or unhide popcard elements.
That guy doesn’t know how to play the deck then. You are basing all your evaluations of the card based off beating one noob. You can get Galakrond and still keep the quest hero power.
You would use the quest and Galakrond together.
You’re doing it wrong. Make sure summoning Galakrond is your 6th battlecry. You will get Galakrond’s summon ability and then get your quest hero power.
You are dead wrong in a lot of your points. First of all, a smart player will run dragons alongside Galakrond. My Galakrond Shaman deck is killing it right now.
Second, you can still use Galakrond’s summon ability with Shaman and keep your double battlecry hero power. You make sure that summoning Galakrond is your 6th triggered battlecry, then you get Galakrond’s summon ability, then you get your 2x battlecry hero power. This way you get to still use your op battlecry minions and unleash multiple “Devastations”. Also, I’ve cleared the field multiple times just from invoking four times in a turn thanks to double battlecry, so the rush minions are better and easier to utilize than you think.