There is obviously synergy between the two, but that does not come without a cost. So let's say you do merge the two ideas. You are going to have to cut a lot of the value generating minions or your tempo based battlecry minions in order to make room for the invoke stuff. So you will either be cutting out your late game value generation, or your late game burst options via those battlecry damage minions.
Lets say you cut the value and go all in on tempo. You're probably going to do very well with the board leading up to your massive galakrond turn. And yes if the 4 8/8s don't get wiped out that is probably the win. But if this fails, the deck has absolutely zero gas.
Now let's say you cut your tempo, mutates, direct damage battlecry minions. You'll have a much better time again control, but your aggro matchup is going to become severely worse, and your burst reach will be much lower.
Dont get me wrong, I am no psychic. There may be some perfect balance of both that leads to some insane deck, but I feel people forget how small 30 card decks really are. There are going to be a TON of enticing cards to put into this galakrond hybrid shaman deck, and you won't even come close to fitting them all in.
Amazing how underestimated this seems to be. 2/1 rush is better than warlocks. It has applications of being better than warriors in that it leaves a body if you don't attack with it. And most importantly, this is tied with warriors as being the best for the early stages of invoke development. This allows you to play those understated invoke minions in the early-mid game while allowing you to help keep aggro at bay. On top of that, two 8/8s with rush essentially says "the board is mine now" save a few situations.
Pretty shocked at the negative reviews on this. Wouldn't be surprised if this ends up being the best galakrond.
I don't think it's strong enough to compete with the quest tho
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that dude gets it
I don't think it's strong enough to compete with the quest tho