For the first time ever I am seriously concerned about hearthstone... This new game looks so Amazon, they combined the best things of all card games without the pay to win thing
You are worried that the legend of pirate warriorterra is gonna take over hs you are making me laugh stop pls .
You clearly haven't played it, you're just parroting Kripp. You know there are control decks too, right?
My thoughts after playing for a couple of days: LoR is easy to pick up, has some interesting mechanics, and has a huge potential market in LoL.
The game is fast, quite aggro, and ideal for quick play (on mobile, which is coming).
The art is some of the best I have seen in DCGs (if you like that style). Each card has a "widescreen" format art, you can see the whole scene when you right click on it.
The split attack/defend phase is interesting. I also like the way champions level up, and some of the champion abilities are novel, such as Yasuo and Katarina. They play very differently. Even with the current small champion pool, there is a lot of deckbuilding variety.
Riot plans to add all the champions eventually (145), which could add incredible depth to the game (if they can balance it).
The progression system is also fun and addictive. The devs have stated that they want it to be F2P friendly. I like the weekly rewards system, which scales depending on how much you play.
TLDR: I would be amazed if it didn't steal some market share from HS, if it delivers on its promises (particularly the F2P economy). LoL is already a huge market, HS is nearly 5 years old, and this is the new hotness.
Except it is literally p2w
How is it "pay to win"? LUL If you think that, I doubt you are even in the beta.
If you mean that you have the choice of grinding cards F2P, or buying cards, like every other digital CG out there, then yes. Dummy.
My thoughts after playing for a couple of days: LoR is easy to pick up, has some interesting mechanics, and has a huge potential market in LoL.
The game is fast, quite aggro, and ideal for quick play (on mobile, which is coming).
The art is some of the best I have seen in DCGs (if you like that style). Each card has a "widescreen" format art, you can see the whole scene when you right click on it.
The split attack/defend phase is interesting. I also like the way champions level up, and some of the champion abilities are novel, such as Yasuo and Katarina. They play very differently. Even with the current small champion pool, there is a lot of deckbuilding variety.
Riot plans to add all the champions eventually (145), which could add incredible depth to the game (if they can balance it).
The progression system is also fun and addictive. The devs have stated that they want it to be F2P friendly. I like the weekly rewards system, which scales depending on how much you play.
TLDR: I would be amazed if it didn't steal some market share from HS, if it delivers on its promises (particularly the F2P economy). LoL is already a huge market, HS is nearly 5 years old, and this is the new hotness.
You clearly haven't played it, you're just parroting Kripp. You know there are control decks too, right?
How is it "pay to win"? LUL If you think that, I doubt you are even in the beta.
If you mean that you have the choice of grinding cards F2P, or buying cards, like every other digital CG out there, then yes. Dummy.
Forgot to mention: the game also has a wildcard system, like MTGA. You can get WCs by playing. But you can also buy a limited number of WCs per week.
So if you want a specific champion (the equivalent of a Legendary in HS), you can spend a buy it directly for about $5.
My thoughts after playing for a couple of days: LoR is easy to pick up, has some interesting mechanics, and has a huge potential market in LoL.
The game is fast, quite aggro, and ideal for quick play (on mobile, which is coming).
The art is some of the best I have seen in DCGs (if you like that style). Each card has a "widescreen" format art, you can see the whole scene when you right click on it.
The split attack/defend phase is interesting. I also like the way champions level up, and some of the champion abilities are novel, such as Yasuo and Katarina. They play very differently. Even with the current small champion pool, there is a lot of deckbuilding variety.
Riot plans to add all the champions eventually (145), which could add incredible depth to the game (if they can balance it).
The progression system is also fun and addictive. The devs have stated that they want it to be F2P friendly. I like the weekly rewards system, which scales depending on how much you play.
TLDR: I would be amazed if it didn't steal some market share from HS, if it delivers on its promises (particularly the F2P economy). LoL is already a huge market, HS is nearly 5 years old, and this is the new hotness.