The solo adventures are basically the Hearthstone version of a deck building game. The whole concept is you build a deck as you go. At least in the solo content from this year we have multiple customization options from different starting decks, hero powers, and now even picking a starting "treasure" before each run. There is a lot of RNG in the system, yes, but part of the challenge is making good choices to optimize your deck's potential. Similar to Arena! You're awarded for making good choices between bosses, and sometimes you get a little lucky, or unlucky other times because your options are all terrible. But that's how those types of deck building games work.
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The solo adventures are basically the Hearthstone version of a deck building game. The whole concept is you build a deck as you go. At least in the solo content from this year we have multiple customization options from different starting decks, hero powers, and now even picking a starting "treasure" before each run. There is a lot of RNG in the system, yes, but part of the challenge is making good choices to optimize your deck's potential. Similar to Arena! You're awarded for making good choices between bosses, and sometimes you get a little lucky, or unlucky other times because your options are all terrible. But that's how those types of deck building games work.