First you need to have both Fleshshapper and mutate to make it work
That is what a combo is, though. Like, it's the actual definition of the word.
And the counterplay is to not give the Shaman a big board to discount the fleshshaper.
Again, the problem is the mana-cheating, not the RNG. It's not the fact that you can sometimes get Tirion and sometimes a 1/1. It's the fact that you can get a Tirion at all on Turn 3.
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"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
So after the opener the next roll is Fleshshaper. If you play mutate, which tons of decks do, and draw into the combo you can get a Catrina or Octo on turn 3-4 or a 6/3 do nothing card.
I'll just go ahead and zero in on this passage as an example of how exaggerated your argument is.
Mutate, when played on a 7-mana minion, is always going to get you an 8-mana minion. This is usually going to be very powerful in the early game. Sometimes you low-roll, yes, but neither player should be surprised when it's the nuts. Even the "6/3 do-nothing" is better than a wounded Fleshshaper, and it probably shouldn't be ignored.
So no, I would not call this a casino play; it's just a pretty consistently good combo. Even if you can't predict the exact result, you can predict that it will be decent or better.
If you have a problem with this play, I'd argue that it's the mana-cheating nature of fleshshaper, not RNG, that is giving you so much grief.
That is what a combo is, though. Like, it's the actual definition of the word.
And the counterplay is to not give the Shaman a big board to discount the fleshshaper.
Again, the problem is the mana-cheating, not the RNG. It's not the fact that you can sometimes get Tirion and sometimes a 1/1. It's the fact that you can get a Tirion at all on Turn 3.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
I'll just go ahead and zero in on this passage as an example of how exaggerated your argument is.
Mutate, when played on a 7-mana minion, is always going to get you an 8-mana minion. This is usually going to be very powerful in the early game. Sometimes you low-roll, yes, but neither player should be surprised when it's the nuts. Even the "6/3 do-nothing" is better than a wounded Fleshshaper, and it probably shouldn't be ignored.
So no, I would not call this a casino play; it's just a pretty consistently good combo. Even if you can't predict the exact result, you can predict that it will be decent or better.
If you have a problem with this play, I'd argue that it's the mana-cheating nature of fleshshaper, not RNG, that is giving you so much grief.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland