Walking Fountain to 9 mana. It needs to be more mana than Al'Akir, which is less stats and doesn't heal. It does a better job in every way except going face.
Conjurer's Calling should be giving you 2 minions that cost 1 less, this way it gets less powerful on repeated use, as opposed to just resembling wild Giants Hunter. I hate this card with a passion and it takes great patience not to obliterate it to, say, 6 mana. Using it twice a turn is criminal, and should only be allowed with a Sorcerer's Apprentice on the board, but instead I'll offer the first nerf to stay in the spirit of the card.
Zul'jin shouldn't replenish secrets. Even if they're easy to play around, I think Zul'jin is just too soul-crushing.
Walking Fountain to 9 mana. It needs to be more mana than Al'Akir, which is less stats and doesn't heal. It does a better job in every way except going face.
Conjurer's Calling should be giving you 2 minions that cost 1 less, this way it gets less powerful on repeated use, as opposed to just resembling wild Giants Hunter. I hate this card with a passion and it takes great patience not to obliterate it to, say, 6 mana. Using it twice a turn is criminal, and should only be allowed with a Sorcerer's Apprentice on the board, but instead I'll offer the first nerf to stay in the spirit of the card.
Zul'jin shouldn't replenish secrets. Even if they're easy to play around, I think Zul'jin is just too soul-crushing.
And Warrior...