You must understand by now that each card has a gem color depicting how valuable the card is. This one is blue. It is created with the idea that it's power level should be average.
Everyone expects broken cards no matter what rarity.
That is not how it works -- at all.
There have been numerous common cards that were off-the-charts powerful, and numerous epic and legendary cards that are completely unplayable. This is not because the developers made a mistake in assigning a rarity. It is because there are supposed to be strong and weak cards across all rarities.
For common through epic, rarity is based on complexity.
Common cards will perform as expected no matter what deck you put them in. You do not have to build the deck around them at all. The rules and interactions they use are easy to understand, so new players will not have trouble using them.
Rare cards also have roles that are easy to grasp, but they often have synergies that bring out hidden strength when placed in the right deck. They are a little more complicated than commons, but they won't utterly fail if used improperly.
Epic cards are usually complex and usually only fit into certain types of decks. In many cases, their true power absolutely requires synergy or a build-around, and they will often bite you in the ass if you don't use them right.
In none of the above cases is the individual power level a consideration; however, the more complex cards tend to bring out the best in other cards as well, and the whole deck becomes more powerful as a result.
Legendary cards are exceptional because you can have only one in your deck. For this reason, they actually can be more powerful individually, but they aren't always. Most of the time, a card is legendary because it depicts a specific personality in the game world. Nat Pagle is an example of a card with a unique persona that is actually extremely weak.
Sunstruck Henchman is rare because its usage is pretty straightforward, but it will tend to be better in some decks than in others. That is not to say it is ever actually good, per se, but putting it in the right deck and playing it at the right time can definitely make it less bad.
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"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
That is not how it works -- at all.
There have been numerous common cards that were off-the-charts powerful, and numerous epic and legendary cards that are completely unplayable. This is not because the developers made a mistake in assigning a rarity. It is because there are supposed to be strong and weak cards across all rarities.
For common through epic, rarity is based on complexity.
In none of the above cases is the individual power level a consideration; however, the more complex cards tend to bring out the best in other cards as well, and the whole deck becomes more powerful as a result.
Legendary cards are exceptional because you can have only one in your deck. For this reason, they actually can be more powerful individually, but they aren't always. Most of the time, a card is legendary because it depicts a specific personality in the game world. Nat Pagle is an example of a card with a unique persona that is actually extremely weak.
Sunstruck Henchman is rare because its usage is pretty straightforward, but it will tend to be better in some decks than in others. That is not to say it is ever actually good, per se, but putting it in the right deck and playing it at the right time can definitely make it less bad.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
Well it's a creative new mechanic we haven't seen before, so you can't complain about that.
If you think about it, it would be kind of a big risk for opponent to ignore this, so it may not be as bad as it seems.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland