It's not hard to test just how bad the quest is really. Just queue a game, skip your first 5 turns and see how far you get. Bonus points for using druid, which has no board clears or efficient removal in standard. You can even imagine yourself making a 6 mana 5/5 and heal for 12 at the end. It won't save you when the opponent likely has over 5+12 damage on board
Not a fan of the quest as I said, but you don't skip 5 turns, you play 5 turns with 1 mana less.
Out of all the cards only Bees seems like it could lead to some unexpected decks. The rest seem very shoe-horned into specific decks and not strong enough to make a difference.
Choose-one quest will need a lot of support from the remaining cards to make a viable deck.
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Not a fan of the quest as I said, but you don't skip 5 turns, you play 5 turns with 1 mana less.
Out of all the cards only Bees seems like it could lead to some unexpected decks. The rest seem very shoe-horned into specific decks and not strong enough to make a difference.
Choose-one quest will need a lot of support from the remaining cards to make a viable deck.