This. I never post, I just play casual after the first years of HS. But Druid throwing out Anubrekhan + Brann + Elfguy + 32 DMG is outrageous.
I think the difference is that Druid combo might make you think you're winning, when you're really not, that's why it might seem frustrating.
Other classes will just roll you from the beginning, put immense boards by turn 4-5 and you'll be like oh well, i got high-rolled. In both cases you got high-rolled, but with Druid you just didn't know.
In legend nobody is running Druid, it's not really that good.
Just upgraded a Mechano-Egg which had minibots deathrattle, now when it dies, it summons the minibots first, so I lose the 16-16 most games instead of losing the 2nd/3rd minibot.
I would swear this wasn't like this in the past but maybe I'm crazy, anyone else noticed this?
Another bug is that when you use galakrond's hero power on a divine-shielded minion and you get Drakonid Enforcer, he gets +2 +2, in the tavern...
The nerfs have been live for like a few hours. Chill the F out.
Yes just like many of you said "the expansion has only been out for two days chill the F out." Guess what, shaman was still op even after a few days, go figure. Guess what else, shaman will still be the top deck and it will also be that way in a week or two. But you can screenshot this post and throw it in my face if I'm wrong, which won't happen.
Dude the win rate was dropping before the nerfs even came out. With the nerfs live it’s gonna drop even more.
Dude the win rate was dropping because of a steady growth in Shaman vs shaman matches.
If everyone is playing Shaman then Shaman's win % would be 50%.
Don't have videos but here are some replays of my latest games:
This one is pretty good cause it shows how to beat n'zoth rogue, you need 2 Crystal powers to pull this off, not one, otherwise you won't be able to liberate the space for the combo: https://hsreplay.net/replay/UuT4k4tg2cZMLFJXS9gJDN
I've been using N'zoth in Lucentbark Druid. With a lot of healing and N'zoth resummoning all the Lucentbarks the died this game and a few Khartut Defenders and you make yourself an impenetrable wall. Like, I remember, I lasted 3 N'zoth's from a Warlock who played a singleton deck. He, of course, used Youthful Brewmaster to bounce his N'zoth back.
I only used N'zoth once. The game was so long, I had to use Elysiana. And with the most satisfying victory, I defeated him with no cards left. Not in deck and not in hand and no minions on the board.
Same, but without Khartut. I feel that Getting 6 Lucentbarks killed and then playing N'Zoth reduces the need for duplicators in the deck which allows you to get other tools.
Quick question on this: If you've had 6 Lucentbarks killed, then they are dormant on the board, yes? So, how will N'zoth help you in this particular position? Having the same Lucentbark die repeatedly doesn't count as individual Deathrattle minions - at least it shouldn't, if previous mechanics are anything to go by (such as resurrection, etc)
It does count for N'Zoth, you can only play one, resurrect it 5 times, and Nzoth will attempt to spawn 6. Not sure about the inconsistencies this causes but this is how it's working right now.
About how N'Zoth helps even in a full dormant board, with Zephyris the deck got pretty inconsistent due to mass dispel, Nzoth would still help.
0
I guess devs felt like 1 more week of this bullshit wouldn't be that bad.
1
Until Shaman gets a nerf there's really no point in playing.
0
Evolve shaman is the most annoying deck to ever play against. Turn 6 40 mana worth of minions from a freshly cleared board. BULLSHIT.
1
I think the difference is that Druid combo might make you think you're winning, when you're really not, that's why it might seem frustrating.
Other classes will just roll you from the beginning, put immense boards by turn 4-5 and you'll be like oh well, i got high-rolled. In both cases you got high-rolled, but with Druid you just didn't know.
In legend nobody is running Druid, it's not really that good.
0
Went from diamond 5 to legend with 2 losses tonight. Perfect balance for this kind of deck.
0
Can someone explain to me why this Paladin took 5 fatigue hits on the last turn?
https://hsreplay.net/replay/bWXUdpZK3YqwEqs6Ms8rDV
It also happened the game before:
https://hsreplay.net/replay/9pnCfxvbLnE7DUqSbJpM4Z
I believe I used dew process twice on each game, so, shouldn't it be 3 hits?
1
Just upgraded a Mechano-Egg which had minibots deathrattle, now when it dies, it summons the minibots first, so I lose the 16-16 most games instead of losing the 2nd/3rd minibot.
I would swear this wasn't like this in the past but maybe I'm crazy, anyone else noticed this?
Another bug is that when you use galakrond's hero power on a divine-shielded minion and you get Drakonid Enforcer, he gets +2 +2, in the tavern...
1
Dude the win rate was dropping because of a steady growth in Shaman vs shaman matches.
If everyone is playing Shaman then Shaman's win % would be 50%.
5
As long as the tree doesn't grow boobs we're fine.
0
Ninja change or bug? Feels quite unnecessary tbh
0
Togwaggle's scheme has limit, this deck doesn't. It's just pretty boring but if you have 2 heals before you do the combo you win.
0
Don't have videos but here are some replays of my latest games:
This one is pretty good cause it shows how to beat n'zoth rogue, you need 2 Crystal powers to pull this off, not one, otherwise you won't be able to liberate the space for the combo: https://hsreplay.net/replay/UuT4k4tg2cZMLFJXS9gJDN
https://hsreplay.net/replay/DaLvpUMBrMY6hqS45Kegcj
https://hsreplay.net/replay/xZf2XPYrFHGbwFiuspUeLU
https://hsreplay.net/replay/xZf2XPYrFHGbwFiuspUeLU
0
Floop serves as second N'Zoth in that matchup, just resurrect your board.
2
Added guide
0
It does count for N'Zoth, you can only play one, resurrect it 5 times, and Nzoth will attempt to spawn 6. Not sure about the inconsistencies this causes but this is how it's working right now.
About how N'Zoth helps even in a full dormant board, with Zephyris the deck got pretty inconsistent due to mass dispel, Nzoth would still help.