• 1

    posted a message on Summoning order: Bug? Ninja change? Or was it always like this?

    Just upgraded a Mechano-Egg which had minibots deathrattle, now when it dies, it summons the minibots first, so I lose the 16-16 most games  instead of losing the 2nd/3rd minibot.

    I would swear this wasn't like this in the past but maybe I'm crazy, anyone else noticed this?

     

    Another bug is that when you use galakrond's hero power on a divine-shielded minion and you get Drakonid Enforcer, he gets +2 +2, in the tavern...

    Posted in: Battlegrounds
  • 1

    posted a message on Shaman looking strong despite nerfs
    Quote from Aegis24 >>
    Quote from sPacEtiMe19 >>
    Quote from Aegis24 >>

    The nerfs have been live for like a few hours.  Chill the F out.

     Yes just like many of you said "the expansion has only been out for two days chill the F out." Guess what, shaman was still op even after a few days, go figure. Guess what else, shaman will still be the top deck and it will also be that way in a week or two. But you can screenshot this post and throw it in my face if I'm wrong, which won't happen. 

     Dude the win rate was dropping before the nerfs even came out.  With the nerfs live it’s gonna drop even more.

    Dude the win rate was dropping because of a steady growth in Shaman vs shaman matches.

    If everyone is playing Shaman then Shaman's win % would be 50%.

    Posted in: General Discussion
  • 5

    posted a message on Anyone buying Hazelbark?
    Quote from Techwood >>

    so...china is okay with this? for the first time in hs we really need china to come up and change this creepy tree lol

     As long as the tree doesn't grow boobs we're fine.

    Posted in: General Discussion
  • 0

    posted a message on They killed bees/Linecracker interaction?

    Ninja change or bug? Feels quite unnecessary tbh

    Posted in: General Discussion
  • 0

    posted a message on Infinite Lucentbark Druid

    Togwaggle's scheme has limit, this deck doesn't. It's just pretty boring but if you have 2 heals before you do the combo you win.

    Posted in: Infinite Lucentbark Druid
  • 0

    posted a message on Infinite Lucentbark Druid

    Don't have videos but here are some replays of my latest games:

    This one is pretty good cause it shows how to beat n'zoth rogue, you need 2 Crystal powers to pull this off, not one, otherwise you won't be able to liberate the space for the combo: https://hsreplay.net/replay/UuT4k4tg2cZMLFJXS9gJDN

    https://hsreplay.net/replay/DaLvpUMBrMY6hqS45Kegcj

    https://hsreplay.net/replay/xZf2XPYrFHGbwFiuspUeLU

    https://hsreplay.net/replay/xZf2XPYrFHGbwFiuspUeLU

    Posted in: Infinite Lucentbark Druid
  • 0

    posted a message on Infinite Lucentbark Druid

    Floop serves as second N'Zoth in that matchup, just resurrect your board.

    Posted in: Infinite Lucentbark Druid
  • 2

    posted a message on Infinite Lucentbark Druid

    Added guide

    Posted in: Infinite Lucentbark Druid
  • 0

    posted a message on N'Zoth seems to be the card to beat
    Quote from Scorpyon >>
    Quote from Fleiva >>
    Quote from doodlede >>

    I've been using N'zoth in Lucentbark Druid. With a lot of healing and N'zoth resummoning all the Lucentbarks the died this game and a few Khartut Defenders and you make yourself an impenetrable wall. Like, I remember, I lasted 3 N'zoth's from a Warlock who played a singleton deck. He, of course, used Youthful Brewmaster to bounce his N'zoth back. 

    I only used N'zoth once. The game was so long, I had to use Elysiana. And with the most satisfying victory, I defeated him with no cards left. Not in deck and not in hand and no minions on the board. 

     Same, but without Khartut. I feel that Getting 6 Lucentbarks killed and then playing N'Zoth reduces the need for duplicators in the deck which allows you to get other tools.

    Quick question on this:
    If you've had 6 Lucentbarks killed, then they are dormant on the board, yes? 
    So, how will N'zoth help you in this particular position? 
    Having the same Lucentbark die repeatedly doesn't count as individual Deathrattle minions - at least it shouldn't, if previous mechanics are anything to go by (such as resurrection, etc)

    It does count for N'Zoth, you can only play one, resurrect it 5 times, and Nzoth will attempt to spawn 6. Not sure about the inconsistencies this causes but this is how it's working right now.

     

    About how N'Zoth helps even in a full dormant board, with Zephyris the deck got pretty inconsistent due to mass dispel, Nzoth would still help.

    Posted in: General Discussion
  • 0

    posted a message on N'Zoth seems to be the card to beat
    Quote from doodlede >>

    I've been using N'zoth in Lucentbark Druid. With a lot of healing and N'zoth resummoning all the Lucentbarks the died this game and a few Khartut Defenders and you make yourself an impenetrable wall. Like, I remember, I lasted 3 N'zoth's from a Warlock who played a singleton deck. He, of course, used Youthful Brewmaster to bounce his N'zoth back. 

    I only used N'zoth once. The game was so long, I had to use Elysiana. And with the most satisfying victory, I defeated him with no cards left. Not in deck and not in hand and no minions on the board. 

     Same, but without Khartut. I feel that Getting 6 Lucentbarks killed and then playing N'Zoth reduces the need for duplicators in the deck which allows you to get other tools.

    Posted in: General Discussion
  • 1

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    So apparently doing 48 damage with flamewalker at turn 8 in standard is a thing now?

    Meanwhile druids get Astral communion.

    Posted in: General Discussion
  • 0

    posted a message on Mike Donais "Combo Priest is doing really well, it's pretty scary"

    The problem is how easy they're finding the combo, Northshire cleric should be the target of nerfs/hof.

    Posted in: General Discussion
  • 2

    posted a message on So, it seems Druid got the shaft again?
    Quote from FortyDust >>

    Quest Druid has a perfectly acceptable win rate. Many, many people have climbed to Legend with it.

    If you don't like it, don't play it, but know this: HSReplay is not the ultimate arbiter of what is or is not "good."

    Trump got to legend with classic cards, anecdotal evidence is irrelevant in the face of statistics.

    Posted in: Druid
  • 1

    posted a message on So, it seems Druid got the shaft again?

    Not even a deck in tier 1, nothing above 50% WR excepting token with 51%, a playstyle (wide board) that is outclassed by pretty much every other class.

    Blizzard gave us a ton of cards for an archetype (heal) just to release a very popular card that absolutely obliterates the entire thing (Zephyrs giving you mass dispel), which means over 50% of the cards in the last 2 expansions are neigh worthless. They gave us tools for beasts but have not released any decent beast for 3 expansions already, Grizzly being the only viable beast you can run.

    To top that, the nerf of Innervate, nourish and Wild Growth, back when druid had no decks in T1, mind you, has destroyed most of the ramping capabilities rendering most of the classic set useless due to their over-costed nature to compensate for the ramping possibilities.

    The quest is a poor attempt to bring some of those cards back into relevance but it comes quite short to be efficient, although that one perhaps will resurface if only warrior and mages get finally fixed.

    So my question is, when the hell will Blizzard give Druid some tool they can actually use?

    Posted in: Druid
  • 0

    posted a message on Which deck beats Quest Paladin?

    Got 100% win vs that deck with my linecracker druid:

    https://www.hearthpwn.com/decks/1301482-75-wr-linecracker-big-druid

    Some examples:

    https://hsreplay.net/replay/5BD7Qhk6HtUS9xikc8ysFk
    https://hsreplay.net/replay/TZQSTxdF5KmVat8fiSHMNc

    They can't deal with the linecracker

    Posted in: General Discussion
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