Seems like a weaker Quest honestly. This will really depend on the CHOOSE ONE support this expansion provides.
That's kind of the point, though. Easier quest, weaker reward. Plus there are a lot of mostly usable cards that become really powerful once you finish the quest (which is easy to do by turn 8 I think).
Having this might make you struggle against aggressive tempo and aggro decks. But that's always been true of slower druid decks anyway. And if you need to you can always hold off on finishing it.
The main drawback, which has always been the case with slower quest-based decks is you delay your card draw. But you can always mulligan it against what you suspect to be a faster aggro deck, and get it later (when it might be more useful). And again, I think it works better with THIS type of quest because it's just SO much easier to complete. If you mulliganed any of the Un'goro quests they pretty much just became dead draws because they took so long to finish. This is different.
This quest design is significantly better than Un'goro's. The objective is much more strategic, way less draw dependent, and the reward is strong but not a win condition in of itself like most of the Un'goro Quests were.
I hope they just flat out reprint Feral Rage. That'd make feral druids a lot better.
That's kind of the point, though. Easier quest, weaker reward. Plus there are a lot of mostly usable cards that become really powerful once you finish the quest (which is easy to do by turn 8 I think).
Having this might make you struggle against aggressive tempo and aggro decks. But that's always been true of slower druid decks anyway. And if you need to you can always hold off on finishing it.
The main drawback, which has always been the case with slower quest-based decks is you delay your card draw. But you can always mulligan it against what you suspect to be a faster aggro deck, and get it later (when it might be more useful). And again, I think it works better with THIS type of quest because it's just SO much easier to complete. If you mulliganed any of the Un'goro quests they pretty much just became dead draws because they took so long to finish. This is different.
This quest design is significantly better than Un'goro's. The objective is much more strategic, way less draw dependent, and the reward is strong but not a win condition in of itself like most of the Un'goro Quests were.
I hope they just flat out reprint Feral Rage. That'd make feral druids a lot better.