Now, as to the possibility of drawing it after the quest is complete, this is where the new quests get kind of weird.
Just looking at the two released, it is obvious that the devs wanted quests as a mechanic, but did NOT want them to be nearly as powerful as they were in the past. Even the new warlock quest (which looks quite a bit more powerful than the druid) is NOTHING compared to . . . oh, I don't know, "all your creatures are 5/5" or "your hero power is now a Ragnaros".
In the past, I'd just dismiss the concept of drawing it as a dead draw, because once the quests were complete, they were the win conditions themselves. But these are clearly less powerful, so the deck is still going to win it for you.
Either way, most 2 cost cards suck when you draw them late, but they are still used. I think this will be the same pattern.
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Helpful Clarification on Forbidden Topics for Hearthstone Forums:
Enjoying Americans winning in the Olympics is forbidden because it is political. A 14 plus page discussion of state-sponsored lawsuits against a multi-national corporation based on harassment, discrimination, and wrongful death allegations is apparently not political enough to raise an issue.
Ok, so we're butting heads on the definition of "best". Lesson learned. I actually thought that Disciple of C'thun (wasn't he the one that did 2 damage as a battlecry?) was the best card in WotoG at release, though obviously C'thun disappeared later in the cycle. Usually "best" occupies around the same space as "most played" in my head.
Your second point is well-taken. Until you actually made that list, I had sort of forgotten how much they had actively reduced and reversed power creep in the Witchwood block. Back last year, so many of the cards being used were from Un'goro/KotFT/KnC, it was ridiculous. So I suppose sooner or later there will be some more of those neutral staples.
But, my original point, flawed though it was in communication, was that this card is definitely an auto-include in this genre of deck. We still see folks finding excuses to use Loot Hoarder and Novice Engineer from time to time, and the power jump for this card is so huge, it's difficult to measure. Just having the ability to fight every one-drop and several two-drops from Zoo and Murloc Shaman is pretty big.
Rollback Post to RevisionRollBack
Helpful Clarification on Forbidden Topics for Hearthstone Forums:
Enjoying Americans winning in the Olympics is forbidden because it is political. A 14 plus page discussion of state-sponsored lawsuits against a multi-national corporation based on harassment, discrimination, and wrongful death allegations is apparently not political enough to raise an issue.
I don't think it's underselling it at all. First of all, I wasn't even talking about Wild Even Shaman, I was just meaning lil' ole standard. For the record, I have no interest in wild, and am always speaking in terms of standard in all my posts.
The thing is, though, in order to get the one-mana hero power you had to forsake ALL odd turn tempo plays. There are some circumstances when a paladin or shaman hero power was as good as having a card to play on turn one . . . but not many circumstances.
In this case, you're only sacrificing your turn one tempo play. Turn 3 and 5 and 7 and 9 are full powered turns. And while it would be a reasonable point to mention that statement is not true for the Druid quest, the druid quest is terrible. Barring some very powerful "choose one" cards in this upcoming set, the Druid quest is DoA, and my whole statement started with "if quests are good".
The "druid quest is terrible" is for another discussion, but I would bet a full-price pre-order that there won't be any successful uses of that card unless the selection of Choose Ones changes drastically. But even without the Druid class in the running, this card actively progresses the Warlock quest, and there WILL be attempts to make that one work. I'm not sold as to whether those attempts will be successful, but we'll see.
The fact remains, anytime anyone is trying to build a competitive quest deck, it will be an exercise in choosing 27 cards. ALL quest decks of ALL classes will auto-include two of these (barring the pedantic exception in which drawing cards is somehow discouraged). So, all it will take is two or three successful quest decks for this to be the most popular card in the set. I guess we can argue about the meaning of the word "best", but certainly it will get the most mileage.
Rollback Post to RevisionRollBack
Helpful Clarification on Forbidden Topics for Hearthstone Forums:
Enjoying Americans winning in the Olympics is forbidden because it is political. A 14 plus page discussion of state-sponsored lawsuits against a multi-national corporation based on harassment, discrimination, and wrongful death allegations is apparently not political enough to raise an issue.
If Quests are good, this is the best card in the set by a mile, and NO, I don't need to see the rest of the set to know that.
Murkspark Eel was good enough to build a deck around. This card is better in some situations, and even when the 2 damage would have been nice, at least you can have odd cards in your deck.
Rollback Post to RevisionRollBack
Helpful Clarification on Forbidden Topics for Hearthstone Forums:
Enjoying Americans winning in the Olympics is forbidden because it is political. A 14 plus page discussion of state-sponsored lawsuits against a multi-national corporation based on harassment, discrimination, and wrongful death allegations is apparently not political enough to raise an issue.
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Now, as to the possibility of drawing it after the quest is complete, this is where the new quests get kind of weird.
Just looking at the two released, it is obvious that the devs wanted quests as a mechanic, but did NOT want them to be nearly as powerful as they were in the past. Even the new warlock quest (which looks quite a bit more powerful than the druid) is NOTHING compared to . . . oh, I don't know, "all your creatures are 5/5" or "your hero power is now a Ragnaros".
In the past, I'd just dismiss the concept of drawing it as a dead draw, because once the quests were complete, they were the win conditions themselves. But these are clearly less powerful, so the deck is still going to win it for you.
Either way, most 2 cost cards suck when you draw them late, but they are still used. I think this will be the same pattern.
Helpful Clarification on Forbidden Topics for Hearthstone Forums:
Enjoying Americans winning in the Olympics is forbidden because it is political. A 14 plus page discussion of state-sponsored lawsuits against a multi-national corporation based on harassment, discrimination, and wrongful death allegations is apparently not political enough to raise an issue.
Ok, so we're butting heads on the definition of "best". Lesson learned. I actually thought that Disciple of C'thun (wasn't he the one that did 2 damage as a battlecry?) was the best card in WotoG at release, though obviously C'thun disappeared later in the cycle. Usually "best" occupies around the same space as "most played" in my head.
Your second point is well-taken. Until you actually made that list, I had sort of forgotten how much they had actively reduced and reversed power creep in the Witchwood block. Back last year, so many of the cards being used were from Un'goro/KotFT/KnC, it was ridiculous. So I suppose sooner or later there will be some more of those neutral staples.
But, my original point, flawed though it was in communication, was that this card is definitely an auto-include in this genre of deck. We still see folks finding excuses to use Loot Hoarder and Novice Engineer from time to time, and the power jump for this card is so huge, it's difficult to measure. Just having the ability to fight every one-drop and several two-drops from Zoo and Murloc Shaman is pretty big.
Helpful Clarification on Forbidden Topics for Hearthstone Forums:
Enjoying Americans winning in the Olympics is forbidden because it is political. A 14 plus page discussion of state-sponsored lawsuits against a multi-national corporation based on harassment, discrimination, and wrongful death allegations is apparently not political enough to raise an issue.
I don't think it's underselling it at all. First of all, I wasn't even talking about Wild Even Shaman, I was just meaning lil' ole standard. For the record, I have no interest in wild, and am always speaking in terms of standard in all my posts.
The thing is, though, in order to get the one-mana hero power you had to forsake ALL odd turn tempo plays. There are some circumstances when a paladin or shaman hero power was as good as having a card to play on turn one . . . but not many circumstances.
In this case, you're only sacrificing your turn one tempo play. Turn 3 and 5 and 7 and 9 are full powered turns. And while it would be a reasonable point to mention that statement is not true for the Druid quest, the druid quest is terrible. Barring some very powerful "choose one" cards in this upcoming set, the Druid quest is DoA, and my whole statement started with "if quests are good".
The "druid quest is terrible" is for another discussion, but I would bet a full-price pre-order that there won't be any successful uses of that card unless the selection of Choose Ones changes drastically. But even without the Druid class in the running, this card actively progresses the Warlock quest, and there WILL be attempts to make that one work. I'm not sold as to whether those attempts will be successful, but we'll see.
The fact remains, anytime anyone is trying to build a competitive quest deck, it will be an exercise in choosing 27 cards. ALL quest decks of ALL classes will auto-include two of these (barring the pedantic exception in which drawing cards is somehow discouraged). So, all it will take is two or three successful quest decks for this to be the most popular card in the set. I guess we can argue about the meaning of the word "best", but certainly it will get the most mileage.
Helpful Clarification on Forbidden Topics for Hearthstone Forums:
Enjoying Americans winning in the Olympics is forbidden because it is political. A 14 plus page discussion of state-sponsored lawsuits against a multi-national corporation based on harassment, discrimination, and wrongful death allegations is apparently not political enough to raise an issue.
I think you guys are missing the boat a bit here.
If Quests are good, this is the best card in the set by a mile, and NO, I don't need to see the rest of the set to know that.
Murkspark Eel was good enough to build a deck around. This card is better in some situations, and even when the 2 damage would have been nice, at least you can have odd cards in your deck.
Helpful Clarification on Forbidden Topics for Hearthstone Forums:
Enjoying Americans winning in the Olympics is forbidden because it is political. A 14 plus page discussion of state-sponsored lawsuits against a multi-national corporation based on harassment, discrimination, and wrongful death allegations is apparently not political enough to raise an issue.