The ceiling on this card is almost out of sight, meaning what can't this card do?
What is the floor, meaning what is the worse case scenario with no OTK or crazy combos in mind?
Turn 7: Play a lackey, then play this. You get to choose a 3 mana card for whatever situation you are in.
Turn 8: Play the 3 mana card and get extreme value.
a. Golden Kobold is used when you have a full hand of nonsense or cards that wont help you right now or desperate for a 6/6 Taunt.
b. Tolin's Goblet is used when your hand is near empty to generate extreme value with multiple copies of a randomly drawn card.
c. Wondrous Wand is used if you have an empty hand but you need to dig for a specific answer or card in your deck. Oh and all the cards you draw are free to play.
d. Zarog's Crown is used when the opponent has no board on the other side or a non threatening board and you want to apply pressure.
So the lowest common result with nothing else in mind is still rather good. Marin was too slow and was a 'win more' card. ideally, Marin was played and then you killed the treasure the same turn. That means you already had an advantage.
This card gives you whatever result you want instantly on the same turn, with a Lackey as the only setup card.
This card also enables other style decks to get more consistency. Wondrous Wand in particular will potentially draw you into your OTK or combo pieces and you could even win on the spot.
Tolin's Goblet allows for infinite value. Play Myra to empty your deck. Play this card and play the scheme on him. You now have a bunch of this card in your deck. Play Goblet to draw Toggwaggle and a hand full of them. Get Wondrous Wand to draw 3 more for free.
But....this is only possible if Aggro decks are not as strong to keep Rogue in check.
This card is strong no matter the meta game, but it will not be played if everyone is running around going face.
6-mana "summon a 5/5 and two random legendaries" isn't good enough for you?
Change it to the actual card text: 6 mana, requiring a lackey on board, granting you a 3 mana spell that requires a Preparation in your hand, and the legendary being a discover in a class with many legendaries you don't want to discover. And again, I'm not saying it's not good enough, but I disagree with people thinking this will break the game.
Lackey is a 1-mana minion, or 0-mana with Shadowstep. By turn 6, it's pretty easy to have drawn a copy of Prep. Togwaggle + Coin + 2 legendaries on turn 6 or 7 will happen more often than you think.
Agreed. Rogue has many ways to draw cards and what people are calling the high roll turn, to me is not that hard to pull off. I need to look at the numbers, but I believe it's going to happen alot by turn 6 or 7. That's alot of card draw by turn 6.
Turn 6 with a Coin and Prep is all you need to turn an empty board into a board that MUST be dealt with immediately. Getting 2 Legendary minions and a 5/5 to boot is very strong.
Classes that can't deal with instant large boards like the above will lose most matches.
I thought they were going away from infinite value cards. This card offers infinite value combined with the Scheme and the ability to draw new versions of this card after shuffling them into your deck.
Against control this card makes it impossible to lose against them. They cannot have enough board clears. It does nothing against OTK combo decks at least.
So if Aggro is not very strong, this deck and this card will not allow control decks to exist.
This combined with the Scheme is the new UI and Jade Idol of this expansion.
Scheme is Jade Idol. This card is UI because you can draw a ton of cards, fill the board or play spells for free.
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The ceiling on this card is almost out of sight, meaning what can't this card do?
What is the floor, meaning what is the worse case scenario with no OTK or crazy combos in mind?
Turn 7: Play a lackey, then play this. You get to choose a 3 mana card for whatever situation you are in.
Turn 8: Play the 3 mana card and get extreme value.
a. Golden Kobold is used when you have a full hand of nonsense or cards that wont help you right now or desperate for a 6/6 Taunt.
b. Tolin's Goblet is used when your hand is near empty to generate extreme value with multiple copies of a randomly drawn card.
c. Wondrous Wand is used if you have an empty hand but you need to dig for a specific answer or card in your deck. Oh and all the cards you draw are free to play.
d. Zarog's Crown is used when the opponent has no board on the other side or a non threatening board and you want to apply pressure.
So the lowest common result with nothing else in mind is still rather good. Marin was too slow and was a 'win more' card. ideally, Marin was played and then you killed the treasure the same turn. That means you already had an advantage.
This card gives you whatever result you want instantly on the same turn, with a Lackey as the only setup card.
This card also enables other style decks to get more consistency. Wondrous Wand in particular will potentially draw you into your OTK or combo pieces and you could even win on the spot.
Tolin's Goblet allows for infinite value. Play Myra to empty your deck. Play this card and play the scheme on him. You now have a bunch of this card in your deck. Play Goblet to draw Toggwaggle and a hand full of them. Get Wondrous Wand to draw 3 more for free.
But....this is only possible if Aggro decks are not as strong to keep Rogue in check.
This card is strong no matter the meta game, but it will not be played if everyone is running around going face.
Agreed. Rogue has many ways to draw cards and what people are calling the high roll turn, to me is not that hard to pull off. I need to look at the numbers, but I believe it's going to happen alot by turn 6 or 7. That's alot of card draw by turn 6.
Turn 6 with a Coin and Prep is all you need to turn an empty board into a board that MUST be dealt with immediately. Getting 2 Legendary minions and a 5/5 to boot is very strong.
Classes that can't deal with instant large boards like the above will lose most matches.
I thought they were going away from infinite value cards. This card offers infinite value combined with the Scheme and the ability to draw new versions of this card after shuffling them into your deck.
Against control this card makes it impossible to lose against them. They cannot have enough board clears. It does nothing against OTK combo decks at least.
So if Aggro is not very strong, this deck and this card will not allow control decks to exist.
This combined with the Scheme is the new UI and Jade Idol of this expansion.
Scheme is Jade Idol. This card is UI because you can draw a ton of cards, fill the board or play spells for free.