I can't believe everybody thinks this is busted, I always forget how bad heartpwn users are at evaluating cards.
I actually think it is a terrible card. Rogue cannot play the control game, you have no more tutoring (bye minstrel), no more razorpetals so even if you get to play triple maly with a nut-draw (you have to draw naturally three legendaries AND survive till at least turn 7) you don't have 0 mana damage spells to play on the same turn. I really don't see how any of this could possibly work.
You seem to be the only sane person in this whole thread, I'll sit with you.
I would really like to enjoy a talk with both of you in a month... Especially because you seem to talk about sanity. Grats beforehand.
Allow me to elaborate:
All these apocalyptic scenarios people are coming up with regarding this card seem to overlook one tiny detail - there (usually) is another person in the game, playing against you, pressuring and killing your stuff.
There is obvious sinergy with some current Rogue cards, but for it to be as busted as people are claiming, it will have to work consistently.
Myra's + Togwaggle + Lab Recruiter + whatever? Sure, if you can draw Myra's by turn 5, keep a lackey alive, draw your Preps when needed and have a Recruiter in hand or rely on it coming from Myra's. You'll also have to have your hand pretty empty by then.
Tog + Pogo's for a full hand of Pogo? Yeah, that wont do you much good. Pogo Rogue's already ahead on Control matchups, this adds nothing. Vs other decks it's just too slow.
Tog + anything? Give me enough survivability, which is Rogue's biggest liability and we'll see where it goes.
I'll wait for the rest of the cards, but this isn't nearly as busted as people are making it to be.
I can't believe everybody thinks this is busted, I always forget how bad heartpwn users are at evaluating cards.
I actually think it is a terrible card. Rogue cannot play the control game, you have no more tutoring (bye minstrel), no more razorpetals so even if you get to play triple maly with a nut-draw (you have to draw naturally three legendaries AND survive till at least turn 7) you don't have 0 mana damage spells to play on the same turn. I really don't see how any of this could possibly work.
You seem to be the only sane person in this whole thread, I'll sit with you.
I would really like to enjoy a talk with both of you in a month... Especially because you seem to talk about sanity. Grats beforehand.
Allow me to elaborate:
All these apocalyptic scenarios people are coming up with regarding this card seem to overlook one tiny detail - there (usually) is another person in the game, playing against you, pressuring and killing your stuff.
There is obvious sinergy with some current Rogue cards, but for it to be as busted as people are claiming, it will have to work consistently.
Myra's + Togwaggle + Lab Recruiter + whatever? Sure, if you can draw Myra's by turn 5, keep a lackey alive, draw your Preps when needed and have a Recruiter in hand or rely on it coming from Myra's. You'll also have to have your hand pretty empty by then.
Tog + Pogo's for a full hand of Pogo? Yeah, that wont do you much good. Pogo Rogue's already ahead on Control matchups, this adds nothing. Vs other decks it's just too slow.
Tog + anything? Give me enough survivability, which is Rogue's biggest liability and we'll see where it goes.
I'll wait for the rest of the cards, but this isn't nearly as busted as people are making it to be.
I can't believe everybody thinks this is busted, I always forget how bad heartpwn users are at evaluating cards.
I actually think it is a terrible card. Rogue cannot play the control game, you have no more tutoring (bye minstrel), no more razorpetals so even if you get to play triple maly with a nut-draw (you have to draw naturally three legendaries AND survive till at least turn 7) you don't have 0 mana damage spells to play on the same turn. I really don't see how any of this could possibly work.
You seem to be the only sane person in this whole thread, I'll sit with you.
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Yes, also delete Rogue from the game while you're at it.
I'm glad we came to an agreement.
Allow me to elaborate:
All these apocalyptic scenarios people are coming up with regarding this card seem to overlook one tiny detail - there (usually) is another person in the game, playing against you, pressuring and killing your stuff.
There is obvious sinergy with some current Rogue cards, but for it to be as busted as people are claiming, it will have to work consistently.
Myra's + Togwaggle + Lab Recruiter + whatever? Sure, if you can draw Myra's by turn 5, keep a lackey alive, draw your Preps when needed and have a Recruiter in hand or rely on it coming from Myra's. You'll also have to have your hand pretty empty by then.
Tog + Pogo's for a full hand of Pogo? Yeah, that wont do you much good. Pogo Rogue's already ahead on Control matchups, this adds nothing. Vs other decks it's just too slow.
Tog + anything? Give me enough survivability, which is Rogue's biggest liability and we'll see where it goes.
I'll wait for the rest of the cards, but this isn't nearly as busted as people are making it to be.
You seem to be the only sane person in this whole thread, I'll sit with you.