Why not just HoF these cards instead of making them forever irrelevant? Are they really too strong for wild as well?
a) can't HoF Basic cards
b) they aren't forever irrelevant. Hunter's Mark (alongside all the other nerfed cards) will eventually see play again when it is needed, which is how it should be instead of it being included in every deck just because there's literally no good reason not to play it.
they finally figured out that reducing Health to 1 is one of the most efficient removal set ups in the game.
This also indirectly nerfs Baited Arrow, which is pretty relevant for Spell Hunter actually.
Will still see play in any deck that wants targetted removal. I mean, we have a bunch of enablers for 1-mana, and I don't see why a 3-mana 2 card removal shouldn't see play, given that it is still very flexible and more reliable than Deadly Shot.
I guess this is one of those nerfs based on data that only the devs have access to. Never saw anyone else even considering it.
Rollback Post to RevisionRollBack
I tried having fun once. It was awful.
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a) can't HoF Basic cards
b) they aren't forever irrelevant. Hunter's Mark (alongside all the other nerfed cards) will eventually see play again when it is needed, which is how it should be instead of it being included in every deck just because there's literally no good reason not to play it.
I tried having fun once. It was awful.
they finally figured out that reducing Health to 1 is one of the most efficient removal set ups in the game.
This also indirectly nerfs Baited Arrow, which is pretty relevant for Spell Hunter actually.
Will still see play in any deck that wants targetted removal. I mean, we have a bunch of enablers for 1-mana, and I don't see why a 3-mana 2 card removal shouldn't see play, given that it is still very flexible and more reliable than Deadly Shot.
I guess this is one of those nerfs based on data that only the devs have access to. Never saw anyone else even considering it.
I tried having fun once. It was awful.