You obviously never played Diablo 3 in the RMAH era. The Chinese secondary market fully supports 'trades'.
So your concern is Chinese firms hoarding legendaries to sell to players for real money? That does sound like it’d be an issue... But if Blizzard is still getting its cut from the Chinese companies opening packs to get the legendaries, wouldn’t that still work out?
they won't open packs. The problem is that dusting and crafting exist.
A new account gets more than enough free cards and starting quest rewards to craft a couple of legendaries. Right now this is a good thing as it guarantees that a new player can, with enough research (as any F2Per should be doing) get a good strong deck right from the get go and help establish them into the game.
Introduce trading and that quickly turns into doom. A person can, with those features, create a new account, run it through the basic quests, get a few key cards you are aiming to hoard, then sell them on the market. This can then be automated and, thus, you can develop multiple bots to farm cards quickly and easily and flood the market with cards. The market then tanks, making all cards worthless to sell while the servers get packed full of fake accounts.
This is not a hypothetical doomsday situation. This is exactly what happens on most MMOs. It's what's happening in Fallout 76 as well by how I hear (though that has other issues making the situation, not be worse but get worse faster.
You don't hear this in card games because they always adopt one of three models: the TCG, the CCG, or the LCG. This is a CCG, a Collecting Card Game. No Trading, but instead you have a mechanic to obtaining whatever cards you want. Games like MTG (offline) and Artifact are TCGs. No crafting but a Trading system. The third is a Life Card Game where you get all of the cards right away, no collecting in any way.
Basically they solve it by not combining a trading system with a system to collect cards for free.
Then there's the fact that it's a massive programming project that involves player cash and the card economy. All it takes is one bug, one slip up unfound, to have a nightmare of scammed players, lots cards, lost money, and angry customers seeking lawsuits.
So we're not talking 'possible issues'. We're talking a guaranteed extremely difficult issue that they are already well aware of (thanks to WoW), the potential of a scandal that will permanently scar the community, and for a system that offers little profit, won't help most of the community (if you think you can just pass off that Millhouse and some random epics for a zilliax you are in for a surprise), and has already been proven a failure that nearly destroyed the Diablo brand.
In short: if you want trading, you want a Trading Card game, like Artifact. If you want HS style card crafting along with trading, and you DON'T have a history of the nightmares MMO styled games had, and you weren't really willing to read the above, then ..just trust me.
No.
Rollback Post to RevisionRollBack
One does not simply walk into Mordor,
unless they want to be the best they can be.
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they won't open packs. The problem is that dusting and crafting exist.
A new account gets more than enough free cards and starting quest rewards to craft a couple of legendaries. Right now this is a good thing as it guarantees that a new player can, with enough research (as any F2Per should be doing) get a good strong deck right from the get go and help establish them into the game.
Introduce trading and that quickly turns into doom. A person can, with those features, create a new account, run it through the basic quests, get a few key cards you are aiming to hoard, then sell them on the market. This can then be automated and, thus, you can develop multiple bots to farm cards quickly and easily and flood the market with cards. The market then tanks, making all cards worthless to sell while the servers get packed full of fake accounts.
This is not a hypothetical doomsday situation. This is exactly what happens on most MMOs. It's what's happening in Fallout 76 as well by how I hear (though that has other issues making the situation, not be worse but get worse faster.
You don't hear this in card games because they always adopt one of three models: the TCG, the CCG, or the LCG. This is a CCG, a Collecting Card Game. No Trading, but instead you have a mechanic to obtaining whatever cards you want. Games like MTG (offline) and Artifact are TCGs. No crafting but a Trading system. The third is a Life Card Game where you get all of the cards right away, no collecting in any way.
Basically they solve it by not combining a trading system with a system to collect cards for free.
Then there's the fact that it's a massive programming project that involves player cash and the card economy. All it takes is one bug, one slip up unfound, to have a nightmare of scammed players, lots cards, lost money, and angry customers seeking lawsuits.
So we're not talking 'possible issues'. We're talking a guaranteed extremely difficult issue that they are already well aware of (thanks to WoW), the potential of a scandal that will permanently scar the community, and for a system that offers little profit, won't help most of the community (if you think you can just pass off that Millhouse and some random epics for a zilliax you are in for a surprise), and has already been proven a failure that nearly destroyed the Diablo brand.
In short: if you want trading, you want a Trading Card game, like Artifact. If you want HS style card crafting along with trading, and you DON'T have a history of the nightmares MMO styled games had, and you weren't really willing to read the above, then ..just trust me.
No.
One does not simply walk into Mordor,
unless they want to be the best they can be.