Anything that shuffles stuff into your opponents deck with a mill win condition is bad construction. Your idea is to burn opponents cards, not ones you put in there. I’d suggest more of a battlecry/bounce focused deck, than mill.
I tried out a more aggressive build with more bounce and battlecry effects, but it made the Seaforiums a weird fit.
Also, I haven't run into a single opponent that is willing to purposefully burn cards to avoid the bomb tokens in their deck outside of a single big spell mage that lucked into a Lyra from Sindragosa's Frozen Champion tokens, when they had solidly been at risk of a 4 bomb lethal next turn. I think playing the deck as I originally intended has been more effective, since my intention is to appear as a mill rogue, not necessarily follow the full gameplan of one. It encourages players to keep their hands below 10 cards, so the bombs don't burn.
If you have a build that could use the bombers effectively, I'd love to see it, because it sounds fun. I just don't think it negates my build given my experiences with this deck.
Rollback Post to RevisionRollBack
Rage quitting: the best way to ensure your opponent knows they beat a giant baby.
Antique Healbot is huge for Wild Rogue. I would straight up swap out your Refreshment Vendors. Against aggro a T5 bot+shadowstep followed by a T6 bran+bot can swing the game back to you.
I figured since I swapped in the Lab Recruiters, I'd have enough board presence to afford the extra mana in Healbot. That 8 health is definitely appealing
Rollback Post to RevisionRollBack
Rage quitting: the best way to ensure your opponent knows they beat a giant baby.
Anything that shuffles stuff into your opponents deck with a mill win condition is bad construction. Your idea is to burn opponents cards, not ones you put in there. I’d suggest more of a battlecry/bounce focused deck, than mill.
Ok so something more aggressive than a mill build. I'll give it a try. Thank you for your suggestion!
Rollback Post to RevisionRollBack
Rage quitting: the best way to ensure your opponent knows they beat a giant baby.
I tried out a more aggressive build with more bounce and battlecry effects, but it made the Seaforiums a weird fit.
Also, I haven't run into a single opponent that is willing to purposefully burn cards to avoid the bomb tokens in their deck outside of a single big spell mage that lucked into a Lyra from Sindragosa's Frozen Champion tokens, when they had solidly been at risk of a 4 bomb lethal next turn. I think playing the deck as I originally intended has been more effective, since my intention is to appear as a mill rogue, not necessarily follow the full gameplan of one. It encourages players to keep their hands below 10 cards, so the bombs don't burn.
If you have a build that could use the bombers effectively, I'd love to see it, because it sounds fun. I just don't think it negates my build given my experiences with this deck.
Rage quitting: the best way to ensure your opponent knows they beat a giant baby.
I figured since I swapped in the Lab Recruiters, I'd have enough board presence to afford the extra mana in Healbot. That 8 health is definitely appealing
Rage quitting: the best way to ensure your opponent knows they beat a giant baby.
Ok so something more aggressive than a mill build. I'll give it a try. Thank you for your suggestion!
Rage quitting: the best way to ensure your opponent knows they beat a giant baby.
I created this after finally getting Seaforium Bomber, a fun card with lots of great potential for memes (and maybe more?).
I would love opinions and recommendations. I'm currently struggling with a few cards, as detailed on the deck page.
Rage quitting: the best way to ensure your opponent knows they beat a giant baby.